AI Traffic behaviour in MSTS |
AI Traffic behaviour in MSTS |
Oct 18 2008, 07:53 AM
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![]() Conductor ![]() ![]() Group: Members Posts: 14 Joined: 13-October 08 From: Bloemfontein, South-Africa Member No.: 788 |
I am busy compiling a simple activity on the Garden route of South-Africa. The player train starts at Knysna to George and I have three AI trains coming from George to Knysna. Two of them behave like I want them to. Theye start at their given times and the proceed towards their end piont. The third one just show up and wait for the the player train to enter the station and then will start to move. There are 6 stations between them where it can pass. It does not matter if I make passing paths and I did make sure that AI and player trains do not share a platform. I do have the tutorial for Activity Guide by Arnie Lee. This is a very good program, but even it can't sort this out for me.
Any suggestions would be welcome Thanks -------------------- Martin |
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Greenleader AI Traffic behaviour in MSTS Oct 18 2008, 07:53 AM
sgdavis QUOTE(Greenleader @ Oct 18 2008, 08:53 AM... Oct 18 2008, 09:52 AM
Greenleader QUOTE(sgdavis @ Oct 18 2008, 10:52 AM) Tr... Oct 18 2008, 12:01 PM
nbeveridge QUOTE(Greenleader @ Oct 18 2008, 12:01 PM... Oct 18 2008, 01:29 PM
Greenleader The path that I use is 39 miles long with 18 cross... Oct 20 2008, 01:37 PM
jrmeindl QUOTE(Greenleader @ Oct 20 2008, 02:37 PM... Oct 20 2008, 04:29 PM
Greenleader Thanks Jim.
Between your answer and that of Denis... Oct 21 2008, 05:26 AM
dgionet Hi Martin,
Despite the many crossing points prese... Oct 20 2008, 04:12 PM
Greenleader QUOTE(dgionet @ Oct 20 2008, 05:12 PM) If... Oct 21 2008, 05:25 AM
Greenleader QUOTE(dgionet @ Oct 20 2008, 05:12 PM) Kn... Oct 23 2008, 11:45 AM
dgionet QUOTE(Greenleader @ Oct 23 2008, 11:45 AM... Oct 23 2008, 03:17 PM
Greenleader Denis
Thanks. I am playing around with it now. Wil... Oct 27 2008, 01:04 PM![]() ![]() |
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