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Wupper Express 11 plus
conburt
post Dec 3 2007, 12:52 PM
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I would like to request a template for Wupper Express 11 as this is the final version, also I read that the subject of Passenger templates was to be considered back in last January any news on this development
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sgdavis
post Dec 3 2007, 10:36 PM
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QUOTE(conburt @ Dec 3 2007, 12:52 PM) *
I would like to request a template for Wupper Express 11 as this is the final version, also I read that the subject of Passenger templates was to be considered back in last January any news on this development


I hope someone will take on this route for a template! As for passenger activities, I am sorry but I haven't been able to figure out how to get Activity Generator to calculate the station stops and timing to each so I haven't included that feature in Activity Generator. Since those are so easy to create with the MSTS Activity Editor anyway, and it WILL automatically calculate the times of the station stops, I think for passenger activities it's probably best/easiest to just use the MSTS Activity Editor.

You COULD use a template to generate a freight activity with an initial train and maybe just a destination track, that would give you the path and all the AI traffic, cars in spurs etc. Then just edit that to remove the Pickup or Setout "Actiion Events" and in the Player Service check the stations to stop at, and change the consist to passenger cars. Then the AE will calculate the arrival and departure times etc.

Thanks,

Steve


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Steve Davis Skyline Computing SteveDavis@SkylineComputing.com
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nbeveridge
post Dec 4 2007, 07:58 AM
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QUOTE(sgdavis @ Dec 3 2007, 10:36 PM) *
I hope someone will take on this route for a template! As for passenger activities, I am sorry but I haven't been able to figure out how to get Activity Generator to calculate the station stops and timing to each so I haven't included that feature in Activity Generator. Since those are so easy to create with the MSTS Activity Editor anyway, and it WILL automatically calculate the times of the station stops, I think for passenger activities it's probably best/easiest to just use the MSTS Activity Editor.

You COULD use a template to generate a freight activity with an initial train and maybe just a destination track, that would give you the path and all the AI traffic, cars in spurs etc. Then just edit that to remove the Pickup or Setout "Actiion Events" and in the Player Service check the stations to stop at, and change the consist to passenger cars. Then the AE will calculate the arrival and departure times etc.

Thanks,

Steve


I haven't thought this completely through, but if the template is designed correctly for passenger service, then I think that AG will indeed set up a passenger only activity from the start. You might have to include a destination track, but I think that no pick up events are required at all, unless you want head end cars or maybe a Pullman switched along the way.

My approach for a passenger only template would be to start with a freight template and then modify it. First, define the "any" cars as passenger only. Then the destination track will take only passenger cars. If any pick up or set out along the way is to a track taking only an express reefer, a baggage car, or a Pullman, for instance, then you will generate a passenger only switching activity. Once you have generated a passenger activity with the passenger template, it should include all the AI freight traffic. But at this point it gets sticky. First, you might not have the passenger cars you want, and the cars may not be set up in the proper order. CB would be the tool to fix the order issue, and to add more cars if needed. Be careful not to renumber the cars in CB, since the car number is needed to do teh passenger switching. But at least any pick up and set out would be arranged by AG. Next proceed to the AE in MSTS to set up the station stops. After that, save the activity and have fun!?!!

As I said, I haven't thought this completely through. Maybe someone will want to try it.


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