What would you do? |
What would you do? |
Mar 2 2007, 02:04 PM
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#1
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Conductor ![]() ![]() Group: Members Posts: 18 Joined: 28-February 07 From: United Kingdom Member No.: 33 |
Hi AG has a number of limitations. One is that it will sometimes tell you to pick up wagons but then not tell you what to do with them. On a straightforward pull from A to B that's simple... you end up with the string in tow, looking for a yard marshal to tell you where to put them... and he probably would... But on a turn it's more problamatic... My situation is this. I'm in Klamath in the BN E Yard, about to set out on a turn to Crescent Lake (100 miles away) I have to pick up 3 empties in the yard with no destination set. So what should I do... Do I drag them to Crescent Lake and back to Klamath (200 miles round trip) Or do I Assume I've just been asked to move them in the yard and shuffle them to the back of the cut they're in (having nowhere better to put them). The above is a special case, but it highlights that in fact I could satisify ALL of the pickups en-route by simply picking them up and dropping them off somewhere nearby... And on a turn, would I leave the outward pickups at Crescent Lake and the Inward at Klamath? It's a bit much to expect AG to tell you this sort of stuff, and I guess I'm left to do whatever I want with them... But a set of House rules would be good to keep me on the straight and narrow. I propose the following... (The underlying pricipal is to minimise movement) 1) pickups at the beginning of a turn activity with no destination are assumed to be movements to the rear of the cut that they are currently in. 2) Outward pickups are left at a convenient track at the turn location for forwarding. 3) Inward pickups are brought home. Nuff Said. Comments please... |
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Mar 3 2007, 04:13 AM
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#2
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Conductor ![]() ![]() Group: Members Posts: 18 Joined: 28-February 07 From: United Kingdom Member No.: 33 |
I do like the idea of final destination track. One of the annoying aspects of AG is generating a long activity and having it end prematurely with only part of the work done. This happens because you gain credit for a setout as soon as the wagons arrive at the destination track (even if buried deep in the consist). MSTS does not remove that credit if you then subsequently go onto to move them, say to achieve another set out. I don't see a way around this. The whole MSTS activity ending logic seems messed up to me. I've always believed that you should have the option to continue after completing an activity, If only to look around at the destination. Perhaps the MSTSBin people could look at this? While we're about it perhaps they could have a look at raising the number of action events in the AE? AG says little about the order of wagons when setout. In the past I've liked to 'rotate stock' to the rear of a setout. As pointed out elsewhere http://www.3dtrains.com/forums/index.php?showforum=15) this, whilst a complication, is a rather arbitrary one. You do what the customer (in this case the AG wants). If you take the basic philosophy behind AG is to give the player a number of tasks and to move away from the 'free form, do anything you like' activity, then AG is not pernickety enough. |
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Frascati What would you do? Mar 2 2007, 02:04 PM
nbeveridge [TO ALL READERS: I hope that everyone readin... Mar 2 2007, 02:59 PM
sgdavis Frascati,
I like the way you're thinking. Th... Mar 2 2007, 05:07 PM
sgdavis (Frascati)I do like the idea of final destination ... Mar 3 2007, 09:36 AM
Frascati One of the things that the kuju programmers m... Mar 3 2007, 01:57 PM
sgdavis (Frascati)One of the things that the kuju pro... Mar 4 2007, 12:36 PM
AT RR Steve,
I like the "Final Destination Track" idea. ... Mar 5 2007, 09:27 AM![]() ![]() |
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