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Creating A Template
IsambardKingdom
post Apr 17 2007, 04:00 AM
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At the moment i am in the process of trying to create an Activity Generator Template, for the GN Hi-Line v3.


Am i correct in thinking that in simple terms, all i need  to create in AE, is a player path ( starting & finishing in sidings ), in this case Whitefish & Havre.


An AI path starting and finishing in the same locations, but running in the opposite direction.


Plus freight cars of a suitable type placed in each siding along the route ( one in each siding ), with a Pick Up action for each car.


Then from this use AG to do the rest.


Cheers,


Mike.

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sgdavis
post Apr 20 2007, 05:07 PM
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Thanks.  The tutorials can't currently be downloaded but I will work on making downloadable versions, others have requested this as well.  It never occurred to me that folks might not have sound on their systems, I need to remember that.


As to the GN route, I have completed the Ohio River Templates and will be posting that in the next day or so.  The next template on my list to do is the GN!


Thanks again,


Steve

sgdavis2007-4-20 20:4:54


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Steve Davis Skyline Computing SteveDavis@SkylineComputing.com
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