Creating A Template |
Creating A Template |
Apr 17 2007, 04:00 AM
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#1
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Conductor ![]() ![]() Group: Members Posts: 21 Joined: 15-March 07 From: United Kingdom Member No.: 38 |
At the moment i am in the process of trying to create an Activity Generator Template, for the GN Hi-Line v3. Am i correct in thinking that in simple terms, all i need to create in AE, is a player path ( starting & finishing in sidings ), in this case Whitefish & Havre. An AI path starting and finishing in the same locations, but running in the opposite direction. Plus freight cars of a suitable type placed in each siding along the route ( one in each siding ), with a Pick Up action for each car. Then from this use AG to do the rest. Cheers, Mike. |
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Apr 21 2007, 08:03 AM
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#2
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Conductor ![]() ![]() Group: Members Posts: 21 Joined: 15-March 07 From: United Kingdom Member No.: 38 |
Hi Steve,
the pc i use on the net is my old one, still has an SB Audigy soundcard installed. But when it was my only machine for both gaming and online, it was hooked up to a Hi-Fi amp and speakers, which i have disconnected. ![]() I have the payware Ohio Rail update, but was a bit disappointed with it. But as you have created the template, i may have a go at creating a few activities for it. ![]() Looking forward to those downloadable video tutes. regards, Mike. |
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IsambardKingdom Creating A Template Apr 17 2007, 04:00 AM
sgdavis That's basically it. You'll want to edit the... Apr 17 2007, 04:42 PM
IsambardKingdom Ok Steve i will carry on with it and if i think it... Apr 20 2007, 11:15 AM
sgdavis Thanks. The tutorials can't currently be dow... Apr 20 2007, 05:07 PM
sgdavis (IsambardKingdom)Hi Steve,the pc i use on the net ... Apr 21 2007, 09:30 AM
IsambardKingdom Good thinking Steve, will have to drag the Phones ... Apr 21 2007, 03:56 PM
sgdavis (IsambardKingdom)Good thinking Steve, will have to... Apr 21 2007, 04:10 PM
IsambardKingdom Thank you for replying Steve, i think i will have ... Apr 21 2007, 04:25 PM![]() ![]() |
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