Ohio Rail Build 10, Upgrading to AG4 |
Ohio Rail Build 10, Upgrading to AG4 |
Feb 5 2010, 08:51 PM
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Train Master ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1,028 Joined: 4-February 07 From: Canada Member No.: 21 |
Hello to all,
Following a request from one of our users and also with Steve's permission, since he worked the template package for AG3. I have started working on a AG4 template package for the Ohio Rail build 10 route. Thanks again Steve! Markers have been put on all 333 sidings and there is still lots of work ahead. Eight templates are expected in the package: NB, SB, YARDS and the LOCALS Templates for each the OR&W and the WV&O railroads. A lot of work has been done on the first 2 templates, the YARDS for both railroads, mostly done. The user will be able to choose to do some yard work in 13 different areas with close to 20 starting points. Zanesville have three starting points which the user can choose to start. Some have two starting points like in McConnelsville, Mt.Ephraim, the Byesville-Cambridge, the Caldwell-Florence or the Unionville-Otten Lumber areas. For both the YARDS templates alone, there are 21 AI trains, mostly eye candy traffic and is not expected to interfere with the area of your work chosen. I have successfully done my first SLG-Generated act in Swik. The required stock package is expected to be among those dedicated for the OH10 route. In addition, I am including a MP15DC package from TS and the MP15DC will be the player engines for the YARDS template in both OR&W and WV&O liveries, as you can see a screenshot of the OR&W version. Here is a teaser shot, the only one taken so far (Otten Lumber area) as there is lots of work ahead and some head scratching as I am progressing in the package. Will update later
-------------------- Denis Gionet
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Feb 12 2010, 07:28 AM
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#2
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Conductor ![]() ![]() Group: Members Posts: 28 Joined: 23-December 09 From: Lansing, MI. Member No.: 21,956 |
Looking good Denis!
Al |
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dgionet Ohio Rail Build 10 Feb 5 2010, 08:51 PM
dgionet Hi to all,
I have finally finished working on the... Feb 11 2010, 08:19 PM
dgionet The first screenshots. Feb 11 2010, 09:48 PM
sgdavis Wow this is impressive! I am curious about th... Feb 12 2010, 11:41 AM
dgionet Hi Steve,
Unfortunately, the usual maps referred ... Feb 12 2010, 12:04 PM
sgdavis QUOTE(dgionet @ Feb 12 2010, 12:04 PM) Hi... Feb 12 2010, 01:13 PM
nbeveridge QUOTE(dgionet @ Feb 12 2010, 12:04 PM) Hi... Feb 12 2010, 05:14 PM
dgionet Hi Steve and Norm,
Thanks for your replies and al... Feb 12 2010, 07:12 PM
nbeveridge QUOTE(dgionet @ Feb 12 2010, 07:12 PM) Hi... Feb 12 2010, 11:08 PM
dgionet Hi again,
Just a new and recent development about... Feb 12 2010, 09:26 PM
dgionet Hi to all,
Some updates were done since my last p... Feb 16 2010, 06:19 PM
nbeveridge QUOTE(dgionet @ Feb 16 2010, 06:19 PM) Hi... Feb 20 2010, 12:27 PM
dgionet Hello to all,
Testing of the templates is going w... Feb 21 2010, 04:11 PM
dgionet Hello to all,
Testing the templates is continuing... Feb 27 2010, 09:05 PM
dgionet Hello to all,
I have received the go ahead from T... Mar 3 2010, 06:52 AM
dgionet The template is now available in the templates pag... Mar 4 2010, 04:46 PM![]() ![]() |
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