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Creating A Template
IsambardKingdom
post Apr 17 2007, 04:00 AM
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At the moment i am in the process of trying to create an Activity Generator Template, for the GN Hi-Line v3.


Am i correct in thinking that in simple terms, all i need  to create in AE, is a player path ( starting & finishing in sidings ), in this case Whitefish & Havre.


An AI path starting and finishing in the same locations, but running in the opposite direction.


Plus freight cars of a suitable type placed in each siding along the route ( one in each siding ), with a Pick Up action for each car.


Then from this use AG to do the rest.


Cheers,


Mike.

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sgdavis
post Apr 21 2007, 04:10 PM
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(IsambardKingdom)
Good thinking Steve, will have to drag the Phones out in the morning and give the videos a go. I would still like to see some downloadable ones, if that is at all possible though, please.  

I noticed in the 3DTrains forum, you mentioned that the template for Ohio Rail, has multiple starting points. Is that essential for a template, as i was thinking more along the lines of creating more than one template for GN Hi-Line.

regards,
Mike.


Mike,


It is not necessary to have multiple starting points, but it is cool.  With that the player can load one template and then select where to start.  The regions that can be worked can be different based on which start point/path is chosen.  Creating multiple templates will work but it's more work for YOU, since you have to do all the editing, setting up rolling stock, etc., multiple times.  You can "cheat" a little by copying certain files of course.


Either way will work, it's really up to you.  The process is described in the manual and the tutorials.


Thanks,


Steve



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Steve Davis Skyline Computing SteveDavis@SkylineComputing.com
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