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Creating A Template
IsambardKingdom
post Apr 17 2007, 04:00 AM
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At the moment i am in the process of trying to create an Activity Generator Template, for the GN Hi-Line v3.


Am i correct in thinking that in simple terms, all i need  to create in AE, is a player path ( starting & finishing in sidings ), in this case Whitefish & Havre.


An AI path starting and finishing in the same locations, but running in the opposite direction.


Plus freight cars of a suitable type placed in each siding along the route ( one in each siding ), with a Pick Up action for each car.


Then from this use AG to do the rest.


Cheers,


Mike.

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IsambardKingdom
post Apr 21 2007, 04:25 PM
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Thank you for replying Steve, i think i will have to read the manual properly and watch the videos. There is obviously more to this template creation, than creating an activity with AI traffic and placing a few freight cars.  

I have a heck of a job on my hands anyway, according to the AE calculations, it will take me 13hrs to run from Whitefish to Havre in one go. 

Not sure how far it is in reality as the route does not have mileposts placed.

regards,
Mike.

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