BNSF Scenic Sub V2 |
BNSF Scenic Sub V2 |
![]()
Post
#1
|
|
Dispatcher ![]() ![]() ![]() ![]() Group: Members Posts: 69 Joined: 15-March 08 Member No.: 148 ![]() |
Will the templates for the Scenic sub have to be changed for Version 2?
|
|
|
![]() |
![]()
Post
#2
|
|
Train Master ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1,028 Joined: 4-February 07 From: Canada Member No.: 21 ![]() |
Hi to all,
I have re-generated the Scenic EB act and finally reached Wenatchee with 5 meets along with no problems. The player path has been set to remain on the main while the traffic takes all the sidings. The only inconvenience (maybe for some) is the one that when the player train has to wait for the oncoming train on the main rather on the side. In real life, it is more realistic to have the waiting train take the siding. But here, the current path arrangement will ensure clear passage. Also to remember it is 50/50 the chance for waiting for a train. On the other way, the Ai is already on the siding and waits for the player train to clear. A small inconvenience compared to ensured continuity of the act. Here are some shots of the run The first meet at the very beginning at Mukilteo (start with a 55-car load) ![]() The next two closing the Scenic area ![]() ![]() Exiting the 7-mile cascade tunnel (takes about 20 minutes to cross) ![]() At Berne ![]() Towards Merritt ![]() Successfull meet with a grain load at Merritt ![]() Another meet at Cashmere ![]() Reaching Wenatchee ![]() Will keep on testing to make sure there is no hidden problem elsewhere. For those who have the update, your comments about the route will be welcome and may help with testing -------------------- Denis Gionet
|
|
|
![]() ![]() |
Lo-Fi Version | Time is now: 12th September 2025 - 04:05 AM |