North Coast RR Templete. |
North Coast RR Templete. |
May 17 2007, 08:24 AM
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#1
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Train Master ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 104 Joined: 4-January 07 From: Canada Member No.: 12 |
Hi folks. First off there is nothing wrong with the templete. My problem is with the sharp turns around the Korbal area. The engines and the 72ft cars will bind up on these turns to the point that they will come to a stop and end the activity. What I would like to know is can I use conbuilder to replace these long cars with 60ft or shorter in the loose consist section before making an activity and will they stay there or will I have to do this every time I want to generate an activity. Just trying to do this the simple way if possible. Thanks for your advice. Greg
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Jun 6 2007, 06:26 AM
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#2
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Train Master ![]() ![]() ![]() ![]() ![]() Group: Administrators Posts: 550 Joined: 2-January 07 From: Texas Member No.: 10 |
It would be interesting to add 44 tonners at those locations. I think that with MSTSbin you could even figure out how to switch to those locos, continue the local work, and then switch back to the GP's. This would require a modification of the template to place loose consists of 44 tonners. Cool! -------------------- Norman
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ideaman North Coast RR Templete. May 17 2007, 08:24 AM
joebandit In actuallity, I never seen a long car used on tha... May 17 2007, 08:59 AM
ideaman Thanks for the reply. I don't have the payware ver... May 17 2007, 09:57 AM
nbeveridge If you make the changes in the template itself, th... May 17 2007, 09:58 AM
ideaman Hi Norman. I answered your post just after I answe... May 17 2007, 03:20 PM
sgdavis Joe has created an update for this route that... Jun 3 2007, 03:35 PM
joebandit In actuallity what they used on that part of the l... Jun 5 2007, 02:40 AM![]() ![]() |
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