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MILWGAP Template?, No switch control in Othello
prr4ever
post May 27 2014, 07:48 PM
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I am not certain if this is an activity gen problem, my own problem or a template problem.

When I create an activity using the Template for Gapyards and selecting Orthello I can not get any switches to open or close. In other words they do not move from the default position. The act loads and runs fine. Activities created with other Gap Templates run fine and switches work fine.

I have substituted some rolling stock in the templates for those I do not have in the original template. This has never caused any problems. One loose consist does report "length exceeded". Don't know why this would effect switches however. As near as I can see no consists are sitting over any switches.

Any ideas on this?

Dave
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jrmeindl
post May 27 2014, 09:08 PM
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QUOTE(prr4ever @ May 27 2014, 08:48 PM) *
I am not certain if this is an activity gen problem, my own problem or a template problem.

When I create an activity using the Template for Gapyards and selecting Orthello I can not get any switches to open or close. In other words they do not move from the default position. The act loads and runs fine. Activities created with other Gap Templates run fine and switches work fine.

I have substituted some rolling stock in the templates for those I do not have in the original template. This has never caused any problems. One loose consist does report "length exceeded". Don't know why this would effect switches however. As near as I can see no consists are sitting over any switches.

Any ideas on this?

Dave



Most likely it's an issue with the route. I don't have this route but have encountered 'Frozen Switch Points' on a few routes. I would first check the using the Track Monitor or using F8, Switching driving aid on/off, to see if the path is changing when activating the switch using 'G' or Shift 'G'.
If the switches seem to change paths in the monitors, then the issue is a frozen switch point.
I would suggest following the links listed below to learn more about it and how to fix it. You can fix them manually or it can be done using Route Riter.

From TrainSim: http://www.trainsim.com/vbts/showthread.ph...frozen+switches

From the Steam4me site: http://msts.steam4me.net/tutorials/frozen_points.html

Jim
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dgionet
post May 28 2014, 03:31 PM
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QUOTE(jrmeindl @ May 27 2014, 09:08 PM) *
Most likely it's an issue with the route. I don't have this route but have encountered 'Frozen Switch Points' on a few routes. I would first check the using the Track Monitor or using F8, Switching driving aid on/off, to see if the path is changing when activating the switch using 'G' or Shift 'G'.
If the switches seem to change paths in the monitors, then the issue is a frozen switch point.
I would suggest following the links listed below to learn more about it and how to fix it. You can fix them manually or it can be done using Route Riter.

From TrainSim: http://www.trainsim.com/vbts/showthread.ph...frozen+switches

From the Steam4me site: http://msts.steam4me.net/tutorials/frozen_points.html

Jim


Hi Dave,

During testing, I did have this issue exactly at Othello while trying to proceed with change of motive power from Electric to Diesel. I had to use the 'Change all the switches in a route to Manual' feature of AG to access the designated locos.

To do this, you must first save the activity just before switching to manual. Once saved, proceed with the switching feature of AG to manual, reload the act and access the sidings. Once your work is done at Othello, you can save the act again, restore the switching to its original settings with AG, reload the act again and resume your run.

Denis


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Denis Gionet
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