Low poly cars in template activities |
Low poly cars in template activities |
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#1
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Switchman ![]() Group: Members Posts: 8 Joined: 1-May 08 Member No.: 159 ![]() |
Is there a way to keep AG4 from placing low poly "yard strings" in active consists ? On more than one occasions I've ended up with yard string cars in active
consists on MONON17. Bill |
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Post
#2
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![]() Train Master ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 148 Joined: 23-February 07 From: Leominster, MA United States Member No.: 29 ![]() |
Some times the lowpoly count strings are not put in the act by the activity maker they are already in the route placed by the route maker.
I have seen several routes where the low poly cars are placed as secenery objects and if you make an activity and are not aware of the cars you can place seed cars over the low poly cars. When you generate an activity the actual cars will be covered with a ghost of the low poly cars. You can still work with the generated cars and they will pull out from the ghost cars. One way around this problem is to not the siding that these cars are on and not select them when generating the activity. Thanks, Peter -------------------- Peter
Arcadia Terminal Street & Dock Railroad |
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Lo-Fi Version | Time is now: 1st October 2025 - 02:46 AM |