Tutorials |
Tutorials |
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#1
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Switchman ![]() Group: Members Posts: 4 Joined: 5-February 07 Member No.: 22 ![]() |
Hi, I really enjoyed and found the video tutorials really helpful. I have a question though. A lot of the routes I run are single track with passing loops, some are heavily signalled, some are hardly signalled at all. I was wondering if you would be able to produce a tutorial for setting up AI traffic on such routes. Thanks N |
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#2
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Train Master ![]() ![]() ![]() ![]() ![]() Group: Root Admin Posts: 727 Joined: 1-October 03 From: United States Member No.: 1 ![]() |
Certainly, that's a good suggestion. A word of caution though. While it is possible to create AI traffic for unsignalled routes, it doesn't usually work, and shouldn't be done for ActivityGenerator templates. It can work with "scripted" activities if you know exactly when the player will be where, so the traffic can route around the player. But single track w/ passing sidings is no problem. Usually I just run the player down one track and the AI down the other (of each passing siding). I did a few of those with the Clovis tutorial. Sometimes you can use the "Begin Passing Path" feature, it works on some routes but not all. Thanks for the suggestion and for taking the time to watch the tutorial! Happy Railroading, Steve -------------------- Steve Davis
Skyline Computing
SteveDavis@SkylineComputing.com
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Lo-Fi Version | Time is now: 2nd October 2025 - 04:48 AM |