AG4 seed cars |
AG4 seed cars |
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![]() Train Master ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 148 Joined: 23-February 07 From: Leominster, MA United States Member No.: 29 ![]() |
Steve, Thank you for the AG4 upgrade it addresses and helps many of areas that the template writers run into every day. Please clarify the new seed car function. In the new manual you state, "In earlier versions of Activity Generator, you had to place the types of cars in the spur which that industries might be expect to ship, on each spur. This is no longer required. You can just place any type of a car in any spur, and later, edit the activity TDB file." Do you still have to have all of the cars you wish see and use in the template seeded into the template for them to show in the switch list? The confusion I'm having if I select a BX (Box car) for an industry and the program looks for any BX on my drive I could have modern, old, 40' 60' boxcars show up in the template and in the case of a switching template the longer modern cars won't work. Input Please thanks. Peter
-------------------- Peter
Arcadia Terminal Street & Dock Railroad |
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Switchman ![]() Group: Members Posts: 8 Joined: 19-February 07 From: United States Member No.: 27 ![]() |
Steve, Norman
If we make a template placing the same car (say a BNSF box car) on each of the sidings (say 100 sidings)and one each of other box cars in a string on the sidings, would the BNSF box car probably show up 100 times more in generated activities than the other box cars? I seem to remember reading somewhere that the AG selected cars based on the number of each car in the template. Hope I am wrong about this as it will be much easier to place the same car on each siding. Don Klaebel Don Klaebel |
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Lo-Fi Version | Time is now: 1st October 2025 - 11:51 AM |