AI train start times |
AI train start times |
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#1
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Dispatcher ![]() ![]() ![]() ![]() Group: Members Posts: 50 Joined: 19-April 07 From: Canada Member No.: 56 ![]() |
This question is for the AI train specialists.
When I scheduled all my AI trains, I used the longest train run possible which was approximately 5 hours in duration. I scheduled an AI train approximately every hour leaving from the furthest point and so that I would have the first meet soon after departing with the player train at 10:00 am, I started the first AI train 4 1/2 hours before the player train departed thereby having a meet early on. Everything was just fine. My question is: if I start a new activity from half way across the whole route and at the same time as the longest player train did, say 10:00 a.m., will the AI trains start at the new 4 1/2 hours prior to the player train or stick to the original player train times? For example, if I had an AI train starting at 10:30 in the original train, will that same AI train start at 10:30 in the new activity? Dispatcher -------------------- Moe
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#2
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Train Master ![]() ![]() ![]() ![]() ![]() Group: Administrators Posts: 550 Joined: 2-January 07 From: Texas Member No.: 10 ![]() |
This question is for the AI train specialists. When I scheduled all my AI trains, I used the longest train run possible which was approximately 5 hours in duration. I scheduled an AI train approximately every hour leaving from the furthest point and so that I would have the first meet soon after departing with the player train at 10:00 am, I started the first AI train 4 1/2 hours before the player train departed thereby having a meet early on. Everything was just fine. My question is: if I start a new activity from half way across the whole route and at the same time as the longest player train did, say 10:00 a.m., will the AI trains start at the new 4 1/2 hours prior to the player train or stick to the original player train times? For example, if I had an AI train starting at 10:30 in the original train, will that same AI train start at 10:30 in the new activity? Dispatcher Are you saying that the first AI train starts at 5:30 AM, and that it actually is onlyl 0.5 hours out of the terminus when the player activity starts at 10:00 AM? If that is true, then I have found a new way to set up AI traffic! The starting point of the player path has no impact on the starting time of the AI trains. If you adjust the starting time of the activity, however, when you generate the activity, then the AI traffic slides with it. I.e. if you change the start time from 10:00 AM to 9:00 AM using the time adjustment feature of AG4, then the same AI train mentioned before will start at 4:30 AM, instead of 5:30 AM. -------------------- Norman
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#3
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Dispatcher ![]() ![]() ![]() ![]() Group: Members Posts: 50 Joined: 19-April 07 From: Canada Member No.: 56 ![]() |
Are you saying that the first AI train starts at 5:30 AM, and that it actually is onlyl 0.5 hours out of the terminus when the player activity starts at 10:00 AM? If that is true, then I have found a new way to set up AI traffic! The starting point of the player path has no impact on the starting time of the AI trains. If you adjust the starting time of the activity, however, when you generate the activity, then the AI traffic slides with it. I.e. if you change the start time from 10:00 AM to 9:00 AM using the time adjustment feature of AG4, then the same AI train mentioned before will start at 4:30 AM, instead of 5:30 AM. If a route is 5 hours long and I start an AI train 4 1/2 hours before 10:00, the AI train is certainly only 1/2 hour away from the terminus when I start the player train. Works for me. The length of the route has no bearing on the out come, however. I just wanted on AI train every hour starting on the first 1/2 hour out. Dispatcher -------------------- Moe
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