AI Trains fouling switches |
AI Trains fouling switches |
Sep 23 2007, 10:31 AM
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Dispatcher ![]() ![]() ![]() ![]() Group: Members Posts: 50 Joined: 19-April 07 From: Canada Member No.: 56 |
In final testing of a template, I am finding AI trains stopping in sidings for the player train to arrive but the AI train is stopping on the switch. At first, I thought the AI train was too long for the siding so I changed the consist but the same thing happens. The AI train still stops on the switch. Does anyone else have that problem? Is there a difference if I have the player train take the siding and AI train hold the main?
Dispatcher -------------------- Moe
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sgdavis QUOTE(dispatcher @ Sep 23 2007, 11:31 AM)... Sep 23 2007, 03:28 PM
dispatcher QUOTE(sgdavis @ Sep 23 2007, 09:28 PM) Th... Sep 23 2007, 04:21 PM
sgdavis QUOTE(dispatcher @ Sep 23 2007, 05:21 PM)... Sep 23 2007, 08:04 PM
nbeveridge QUOTE(sgdavis @ Sep 24 2007, 02:04 AM) Ok... Sep 24 2007, 06:22 PM
dispatcher QUOTE(sgdavis @ Sep 24 2007, 02:04 AM) Ok... Sep 24 2007, 07:53 PM
sgdavis QUOTE(dispatcher @ Sep 24 2007, 08:53 PM)... Sep 24 2007, 08:42 PM![]() ![]() |
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