AI Trains fouling switches |
AI Trains fouling switches |
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Dispatcher ![]() ![]() ![]() ![]() Group: Members Posts: 50 Joined: 19-April 07 From: Canada Member No.: 56 ![]() |
In final testing of a template, I am finding AI trains stopping in sidings for the player train to arrive but the AI train is stopping on the switch. At first, I thought the AI train was too long for the siding so I changed the consist but the same thing happens. The AI train still stops on the switch. Does anyone else have that problem? Is there a difference if I have the player train take the siding and AI train hold the main?
Dispatcher -------------------- Moe
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