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AI Trains fouling switches
dispatcher
post Sep 23 2007, 10:31 AM
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In final testing of a template, I am finding AI trains stopping in sidings for the player train to arrive but the AI train is stopping on the switch. At first, I thought the AI train was too long for the siding so I changed the consist but the same thing happens. The AI train still stops on the switch. Does anyone else have that problem? Is there a difference if I have the player train take the siding and AI train hold the main?


Dispatcher


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