Creating A Template |
Creating A Template |
Apr 17 2007, 04:00 AM
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Conductor ![]() ![]() Group: Members Posts: 21 Joined: 15-March 07 From: United Kingdom Member No.: 38 |
At the moment i am in the process of trying to create an Activity Generator Template, for the GN Hi-Line v3. Am i correct in thinking that in simple terms, all i need to create in AE, is a player path ( starting & finishing in sidings ), in this case Whitefish & Havre. An AI path starting and finishing in the same locations, but running in the opposite direction. Plus freight cars of a suitable type placed in each siding along the route ( one in each siding ), with a Pick Up action for each car. Then from this use AG to do the rest. Cheers, Mike. |
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IsambardKingdom Creating A Template Apr 17 2007, 04:00 AM
sgdavis That's basically it. You'll want to edit the... Apr 17 2007, 04:42 PM
IsambardKingdom Ok Steve i will carry on with it and if i think it... Apr 20 2007, 11:15 AM
sgdavis Thanks. The tutorials can't currently be dow... Apr 20 2007, 05:07 PM
IsambardKingdom Hi Steve,
the pc i use on the net is my old one, ... Apr 21 2007, 08:03 AM
sgdavis (IsambardKingdom)Hi Steve,the pc i use on the net ... Apr 21 2007, 09:30 AM
IsambardKingdom Good thinking Steve, will have to drag the Phones ... Apr 21 2007, 03:56 PM
sgdavis (IsambardKingdom)Good thinking Steve, will have to... Apr 21 2007, 04:10 PM
IsambardKingdom Thank you for replying Steve, i think i will have ... Apr 21 2007, 04:25 PM![]() ![]() |
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