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TrainSimulations' CN Ruel Sub., Oncoming Template project
dgionet
post Sep 28 2020, 03:27 PM
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Hello to all,

Following completion of the DARv3 template project, I have turned my attention to MLT's Bala Sub (v2) route for my oncoming project. However I wanted to roll back the timeframe in the late 80's. Since nearly all of the Bala Sub v2 motive power is of the 90's and later, I have checked in TrainSim.com for some quality motive power. The result is that I have turned my attention to TrainSimulations CN Ruel Sub high-quality motive power and freight of the early 90's, in addition to MLT's Bala Sub freight material.

One advantage of having this combination of route and railway stock: both Bala and Ruel Subs are only 200 kilometers apart from each other. However, I have encountered a major issue trying to create activities with the MSTS Activity Editor (AE). While Bala sub rail stock textures are made with ACE textures, all TrainSimulations's rail stock textures are now DDS.

The Activity Editor couldn't handle DDS textures. That is why the Activity Editor won't ever open if DDS textures are present inside any Rail stock. I have found out in Trainsim that AceIt can convert DDS textures into ACE textures. Following this information, I have decided to convert all TrainSimulations locomotives and freight textures from DDS to ACE, but before, I had to create a parallel folder to the TrainSimulations folder while keeping the original TrainSimulations folder with its original TRAINSET folder with DDS Textures. I have called it TrainSimulations2, copied all TrainSimulations' TRAINSET folders to the parallel TrainSimulations2 folder and started converting all trainset textures from DDS to ACE, using AceIt. For the shape files, Archibald helped me change all shape files to reflect all changes from DDS to ACE. It took a while but finally succeeded.

Following this undertaking, I could now open the AE and create templates on this parallel folder with all Bala and Train Simulations Ruel stock in ACE textures. I have decided to turn my attention making first the CN Ruel Sub and Bala later.

I am happy to confirm that the CN Ruel Sub template project has been completed as of yesterday. I have transferred all pertinent template files to the original TrainSimulations folder and will start testing. There are 2 mainline Templates (WB & EB) and 4 other templates, focused on switching inside the Capreol facilities, 2 for the Shops and the other two in the Yards.


Here's a picture of the Capreol Yards and Shops area, a WB template activity created with AG to give you an idea. Just a reminder, it will take a good computer to handle such quality material. To what extent, I do not know. I have a i5 processor with 16GB of RAM and a NVIDIA GT 740 video card. With OR Monogame, it is about 25-50 FPS, depending of the angle of vision.

Open Rails 2020-09-26 07-05-38 by Denis Gionet, sur Flickr

More later as it develops



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Denis Gionet
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dgionet
post Oct 19 2020, 05:41 PM
Post #2


Train Master
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Group: Members
Posts: 1,014
Joined: 4-February 07
From: Canada
Member No.: 21



Hi to all,

Just to confirm that the CN Ruel Sub template pack is now available in the templates page.

Here's the image to be seen in the templates page;

CN Ruel Sub Template Image by Denis Gionet, sur Flickr

Thanks again Benny for your time in testing!

Also, thanks again Steve for your assistance with uploading and happy trainsimming.

Denis


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