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Blackfoot 3: The Template!
klsc85
post Oct 2 2017, 05:28 AM
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Even through I've been away from the forum for awhile I'm still cranking out templates for my own entertainment. Lately I've had the itch to work on something for Rory Rice's Blackfoot 3 and share it. Well, ground has been broken. Two things to know: first, the templates will be geared toward Open Rails because of OR's ability to arrange meets on dark territory routes (MSTS users could still tick the "No AI traffic" box and happily switch away). Second, they will not be comprehensive templates, rather one eastbound and one westbound road switcher template concentrating on major grain and energy shippers located on the main track (someone with a better knowledge of Lloydminster and the nearby Husky facilities can tackle that spaghetti bowl!).

First testing of the eastbound template is promising (I worked long cuts in and out of the Lloydminster ADM facility while an AI train squeezed by on the pass track thanks to an OR-enabled meet). I'll keep the community posted on further progress.

Eric Anderson (a.k.a. Uncle E)
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klsc85
post Oct 22 2017, 04:39 AM
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Soooo...I wanted to add a time event feature to the Lloydminster template that would produce an alert from the virtual RTC of an approaching AI train, giving the user enough advance notice to clear the main track. Easily enough done...in theory. In practice, uh uh. What I didn't take into consideration is that a time event feature set up in the template activity file won't carry over to the SLG activity file. I discovered this during a test when the expected pop-up message didn't appear when I expected it to. When I opened the Open Rails dispatcher window there was the AI train, right on time and barreling toward a cut of cars I'd left on the main. End of test ohmy.gif ! But I have a plan B -- a bold notice in the template description telling users when to clear the main track for superior trains, sort of like the old timetable and train order dispatching system.

Uncle E
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