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Michigan Iron Ore -- The Template!
klsc85
post Oct 16 2007, 11:14 AM
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I briefly mentioned this in a post elsewhere in the forum, but just to let everyone know (especially you, Steve) there will be a Lake Superior & Ishpeming (MLT Michigan Iron Ore) AG4 template coming as soon as I wrap up work on the eastbound (the westbound is in the can). At first I didn't think I could do much more than MLT did with the activities other than to add a bit of random switching, but using AG4 combined with Bin I've managed create prototypical (well, almost) turns and add more AI traffic (not a lot, but enough to make it look like the railroad is actually earning its keep). There won't be any extra rolling stock downloads required -- all you'll need is the route itself, AG4, and the latest stable Bin patch release. Hopefully I can get it tested and uploaded with a week, two at the most.

Uncle E


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sgdavis
post Oct 16 2007, 04:32 PM
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QUOTE(klsc85 @ Oct 16 2007, 12:14 PM) *
I briefly mentioned this in a post elsewhere in the forum, but just to let everyone know (especially you, Steve) there will be a Lake Superior & Ishpeming (MLT Michigan Iron Ore) AG4 template coming as soon as I wrap up work on the eastbound (the westbound is in the can). At first I didn't think I could do much more than MLT did with the activities other than to add a bit of random switching, but using AG4 combined with Bin I've managed create prototypical (well, almost) turns and add more AI traffic (not a lot, but enough to make it look like the railroad is actually earning its keep). There won't be any extra rolling stock downloads required -- all you'll need is the route itself, AG4, and the latest stable Bin patch release. Hopefully I can get it tested and uploaded with a week, two at the most.

Uncle E

Wow that will be GREAT! I really like this route because there are so many switching possibilities and always wanted to create a template for it. THANKS for your contribution!


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Steve Davis Skyline Computing SteveDavis@SkylineComputing.com
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klsc85
post Oct 17 2007, 04:09 AM
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One thing I've discovered while working on this project: the challenge isn't so much in creating the template, but in the actual switching. Doubling 25 car cuts out of the loaders and wrestling 4000-5000 tons of ore up and down those 1% percent grades at the mines is no picnic. If you aren't used to switching with air brakes set, you WILL get used to it with this template...

Uncle E
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klsc85
post Oct 17 2007, 07:16 AM
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Oh, hey Steve...one question: The AG car types list doesn't include a designation for ore cars, so I manually entered them as OL for loads and OE for empties. Will the end users have manually edit the car types list as well, or is that something AG will automatically handle?

Uncle E
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nbeveridge
post Oct 17 2007, 08:22 PM
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QUOTE(klsc85 @ Oct 17 2007, 07:16 AM) *
Oh, hey Steve...one question: The AG car types list doesn't include a designation for ore cars, so I manually entered them as OL for loads and OE for empties. Will the end users have manually edit the car types list as well, or is that something AG will automatically handle?

Uncle E


You can use any car designations you want. The items in the default list are just a starting point, and you don't have to use them at all if you don't want. No matter what names you use, the end user will simply load your template, and it will work just fine with no editing of car types.


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Norman
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