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Problems Generating Unit Train Turn, 'Sugarbeet Express'
Frascati
post Nov 20 2007, 04:26 AM
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Hi

I tried to set up an activity for Rich Garbers Ohio route, based about a sugar beet train from Zanesville to Byesville Interchange where it picks up empties and returns to Zanesville.

To do this I designated Track 8 at Zanesville as an industry track supplying loaded sugar beet cars, wanting empties... and interchange track 3 at Byesville as an industry track supplying empties and wanting full cars...

I specified Zanesville Track 6 ( a natural entry into the Zanesville yard ) as an ending location, and specified assemble train. I expected to end the activity on this track when I decoupled engines and caboose...

I generated the following activity... as you see the swap for sugar beet cars worked ( sort of... 4xF7's will take 2 cars there and 2 empties back! ), but most of the activity involves switching random cars in the Zanesville Yard... not appropriate work for these ATSF ladies...

Is there any way I can set this activity up to work the way I'd like?

Cambridge Interchange 3 PICKUP 32865 0 ATSF_SUGARBEETCAR-2 SBMT DEST: Z RR Yard 6 - Modern
Cambridge Interchange 3 PICKUP 32865 1 ATSF_SUGARBEETCAR-2 SBMT DEST: Z RR Yard 6 - Modern
Cambridge Interchange 3 SETOUT 32857 0 ATSF_SUGARBEETCAR-1 SBLD FROM: Z RR Yard 8 - Modern
Cambridge Interchange 3 SETOUT 32857 1 ATSF_SUGARBEETCAR-1 SBLD FROM: Z RR Yard 8 - Modern

Zanesville Z RR Yard 8 - Modern PICKUP 32857 0 ATSF_SUGARBEETCAR-1 SBLD DEST: Interchange 3
Zanesville Z RR Yard 8 - Modern PICKUP 32857 1 ATSF_SUGARBEETCAR-1 SBLD DEST: Interchange 3
Zanesville Z RR Yard 8 - Modern PICKUP 32857 2 ATSF-USRA-EMPTY HPMT DEST: Z RR Yard 6 - Modern
Zanesville Z RR Yard 8 - Modern PICKUP 32857 3 ATSF-40ft-flat-E F DEST: Z RR Yard 6 - Modern
Zanesville Z RR Yard 8 - Modern PICKUP 32857 4 ATSF-40ft-flat-E F DEST: Z RR Yard 6 - Modern
Zanesville Z RR Yard 8 - Modern PICKUP 32857 5 ATSF-USRA-Coal CL DEST: Z RR Yard 6 - Modern
Zanesville Z RR Yard 8 - Modern PICKUP 32857 6 ATSF-40ft-flat-E F DEST: Z RR Yard 6 - Modern
Zanesville Z RR Yard 8 - Modern PICKUP 32857 7 ATSF-USRA-Coal CL DEST: Z RR Yard 6 - Modern
Zanesville Z RR Yard 8 - Modern PICKUP 32857 8 ORCX40_Chemical_No4 SOLV DEST: Z RR Yard 6 - Modern
Zanesville Z RR Yard 8 - Modern PICKUP 32857 9 ORCX40_Chemical_No4 SOLV DEST: Z RR Yard 6 - Modern
Zanesville Z RR Yard 8 - Modern PICKUP 32857 10 CHEM-CH-30-R_e CHM DEST: Z RR Yard 6 - Modern
Zanesville Z RR Yard 8 - Modern PICKUP 32857 11 ATSF-GON50_s G50S DEST: Z RR Yard 6 - Modern
Zanesville Z RR Yard 8 - Modern PICKUP 32857 12 ATSF-GON50_s G50S DEST: Z RR Yard 6 - Modern
Zanesville Z RR Yard 8 - Modern PICKUP 32857 13 ATSF-GON40_sc SCP DEST: Z RR Yard 6 - Modern
Zanesville Z RR Yard 8 - Modern PICKUP 32857 14 ATSF-GON40_e GMT DEST: Z RR Yard 6 - Modern
Zanesville Z RR Yard 8 - Modern PICKUP 32857 15 ATSF-USRA-EMPTY CLMT DEST: Z RR Yard 6 - Modern
Zanesville Z RR Yard 8 - Modern PICKUP 32857 16 ATSF-USRA-EMPTY CLMT DEST: Z RR Yard 6 - Modern
Zanesville Z RR Yard 8 - Modern PICKUP 32857 17 JRG-CH-30_e CMT DEST: Z RR Yard 6 - Modern

Zanesville Z RR Yard 6 - Modern SETOUT 32857 2 ATSF-USRA-EMPTY HPMT FROM: Z RR Yard 8 - Modern
Zanesville Z RR Yard 6 - Modern SETOUT 32857 3 ATSF-40ft-flat-E F FROM: Z RR Yard 8 - Modern
Zanesville Z RR Yard 6 - Modern SETOUT 32857 4 ATSF-40ft-flat-E F FROM: Z RR Yard 8 - Modern
Zanesville Z RR Yard 6 - Modern SETOUT 32857 5 ATSF-USRA-Coal CL FROM: Z RR Yard 8 - Modern
Zanesville Z RR Yard 6 - Modern SETOUT 32857 6 ATSF-40ft-flat-E F FROM: Z RR Yard 8 - Modern
Zanesville Z RR Yard 6 - Modern SETOUT 32857 7 ATSF-USRA-Coal CL FROM: Z RR Yard 8 - Modern
Zanesville Z RR Yard 6 - Modern SETOUT 32857 8 ORCX40_Chemical_No4 SOLV FROM: Z RR Yard 8 - Modern
Zanesville Z RR Yard 6 - Modern SETOUT 32857 9 ORCX40_Chemical_No4 SOLV FROM: Z RR Yard 8 - Modern
Zanesville Z RR Yard 6 - Modern SETOUT 32857 10 CHEM-CH-30-R_e CHM FROM: Z RR Yard 8 - Modern
Zanesville Z RR Yard 6 - Modern SETOUT 32857 11 ATSF-GON50_s G50S FROM: Z RR Yard 8 - Modern
Zanesville Z RR Yard 6 - Modern SETOUT 32857 12 ATSF-GON50_s G50S FROM: Z RR Yard 8 - Modern
Zanesville Z RR Yard 6 - Modern SETOUT 32857 13 ATSF-GON40_sc SCP FROM: Z RR Yard 8 - Modern
Zanesville Z RR Yard 6 - Modern SETOUT 32857 14 ATSF-GON40_e GMT FROM: Z RR Yard 8 - Modern
Zanesville Z RR Yard 6 - Modern SETOUT 32857 15 ATSF-USRA-EMPTY CLMT FROM: Z RR Yard 8 - Modern
Zanesville Z RR Yard 6 - Modern SETOUT 32857 16 ATSF-USRA-EMPTY CLMT FROM: Z RR Yard 8 - Modern
Zanesville Z RR Yard 6 - Modern SETOUT 32857 17 JRG-CH-30_e CMT FROM: Z RR Yard 8 - Modern
Zanesville Z RR Yard 6 - Modern SETOUT 32865 0 ATSF_SUGARBEETCAR-2 SBMT FROM: Interchange 3
Zanesville Z RR Yard 6 - Modern SETOUT 32865 1 ATSF_SUGARBEETCAR-2 SBMT FROM: Interchange 3

ASSEMBLE TRAIN (at any location) in this order: ------------------
32865 0 ATSF_SUGARBEETCAR-2 SBMT
32865 1 ATSF_SUGARBEETCAR-2 SBMT
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sgdavis
post Nov 20 2007, 07:00 PM
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QUOTE(Frascati @ Nov 20 2007, 04:26 AM) *
Hi

I tried to set up an activity for Rich Garbers Ohio route, based about a sugar beet train from Zanesville to Byesville Interchange where it picks up empties and returns to Zanesville.

To do this I designated Track 8 at Zanesville as an industry track supplying loaded sugar beet cars, wanting empties... and interchange track 3 at Byesville as an industry track supplying empties and wanting full cars...

I specified Zanesville Track 6 ( a natural entry into the Zanesville yard ) as an ending location, and specified assemble train. I expected to end the activity on this track when I decoupled engines and caboose...

I generated the following activity... as you see the swap for sugar beet cars worked ( sort of... 4xF7's will take 2 cars there and 2 empties back! ), but most of the activity involves switching random cars in the Zanesville Yard... not appropriate work for these ATSF ladies...

Is there any way I can set this activity up to work the way I'd like?


I didn't see every setting you made but I would offer the following suggestions (I'm assuming you have edited the CSV file to make these tracks "want" loaded sugar beet and ship empty sugar beet and vice versa).

Set Track 8 at Zanesville as a "source" track if you'll be picking up cars from there to set out somewhere else later, then set interchange track 3 at Byesville as and Industry track (in the generate activity box not in the CSV file). Finally set Zanesville Track 6 as the "destination track", which is where cars picked up at Industry tracks get set out.

One possible problem: with the randomization factor you could get some loads picked up on track 8 in Zville that then need to be delivered to Zville track 6, not what you're looking for. You should be able to avoid this (but may need to try generating the activity a couple of times) by setting the "maximum cars to pickup at any single industry siding" and "maximum cars to set out at any single industry siding", each higher than the "maximum total cars to handle." Also try checking the "Force all industry tracks selected for pickup, to pickup all cars on track" box.

Let me know how this works out for you.

Also per your other trouble report I will fix the reading of the .ags file and then it will be easier to generate multiple times until you get what you want.

Thanks,

Steve


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Steve Davis Skyline Computing SteveDavis@SkylineComputing.com
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Frascati
post Nov 21 2007, 01:49 AM
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These were the settings I used...

MAXPICKUPS,25
MAXPU1SIDING,99
MAXSO1SIDING,99
STARTHOUR,10
MAXPLAYERCONSIST,0
FORCEUNIT,True
ENDMODE,Assemble
CROSSPOLLINATE,True
SIMPLEMODE,True
KILLAITFC,False
PLAYERPATH, Zan-Cam Turn [Z C]
TREEVIEW2,Z RR Yard 8 - Modern -- Industry: Holds 18 Cars.
TREEVIEW1,Interchange 3 -- Industry: Holds 19 Cars.
TREEVIEW3,Z RR Yard 6 - Modern -- Yard: Holds 19 Cars.

I'm confused as to why Yard Track 6 is generating work... I had taken pickups (in the following phrase) to mean the assembled train created from the work generated from Treeviews 1 & 2 (which in my case should be nothing but empty sugarbeet cars )

Optional: Check any track or tracks to use as the final destination for your train, where pickups will be set out



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sgdavis
post Nov 21 2007, 06:30 PM
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QUOTE(Frascati @ Nov 21 2007, 01:49 AM) *
These were the settings I used...

MAXPICKUPS,25
MAXPU1SIDING,99
MAXSO1SIDING,99
TREEVIEW2,Z RR Yard 8 - Modern -- Industry: Holds 18 Cars.
TREEVIEW1,Interchange 3 -- Industry: Holds 19 Cars.
TREEVIEW3,Z RR Yard 6 - Modern -- Yard: Holds 19 Cars.

I'm confused as to why Yard Track 6 is generating work... I had taken pickups (in the following phrase) to mean the assembled train created from the work generated from Treeviews 1 & 2 (which in my case should be nothing but empty sugarbeet cars )

Optional: Check any track or tracks to use as the final destination for your train, where pickups will be set out


You are basically correct, however if Activity Generator doesn't come up with enough pickups from the industry tracks selected for work (usually because of randomization), then it will pull pickups from the yard track to the extent that there is room on the destination track, in order to generate a train long enough to meet the player's requested train length.

This shouldn't happen with a "Turn" however, where you start and finish in the same region. It should only happen if the "Allow pickups from source tracks in one region to be set out in that same region" box is checked. It appears you DID check the box, that's what "CROSSPOLLINATE,True" means in the .ags file. If you didn't have that box checked and you still got pickups from a yard track in a given region, to be set out in that same region, then let me know, I may have a bug I hadn't discovered.

In most cases (for through trains that aren't turns) this behavior is desirable: Let's say you start in a yard, then work industries along the way, finally setting out the cars you picked up along the way at the "destination" track to end your run. Which is what you're wanting to do. But let's say you want a 50 car train and with the sidings selected or the randomization you only get, say, 20 cars. In that case Activity Generator will generate additional cars, either in the initial player train or the chosen source track (treeview2 above) to fill out the train. This is prototypical in most cases: you would pick up an assortment of cars in a yard, work along the way, then set out the rest of your cars at the end of the run (at your final destination) -- like a transfer job.

I could add a flag that will require only cars picked up at actual industry tracks to be set out at the destination track in a future update if you also want to prevent initial yard pickups from being set out further down the line when you AREN'T running a turn. In a way I dislike adding more options because that makes the program more confusing for users.

I purposely didn't make this the standard mode of operation because of the folks who like to run long through trains or trains with very little switching: for these folks you can select enough source tracks or player train length or combination of the two, so as to build, say, a 75 car train. Then work maybe 2 industry tracks each with 5 car capacity (or just set the maximum setouts to and pickups from industry tracks to 5). What will happen is the user will get a long train (exact length somewhere between 1 and 75 cars with the middle numbers having the highest probability, due to the randomization factor), let's say 60 cars. Then maybe set out 2 of those and pick up 3 of those. But the rest of the cars will start from the source tracks and initial player trains, and IF THERE IS ENOUGH CAPACITY IN THE SELECTED DESTINATION TRACKS, be set out in the destination tracks. Like a through train with a couple of pickups and setouts enroute, of which there are plenty of modern-day prototypical examples.

Let me know if unchecking this box helps. Also did the update I posted solve your other issue?

Thanks,

Steve


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Frascati
post Nov 22 2007, 11:46 AM
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"Allow pickups from source tracks in one region to be set out in that same region"

Now you really have go me confused. Both versions I have been using (4.2.2 & 4.2.3) have the following

"Allow pickups from source tracks in one region to be set out in a different region"

I assume you are talking about the option box just below the big red panel, 4th from the bottom.

I'll uninstall and reinstall AG when I get the chance, and let you know if it makes a difference.

By the way yes AG 4.2.3 now reads ags files.
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sgdavis
post Nov 22 2007, 12:06 PM
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QUOTE(Frascati @ Nov 22 2007, 11:46 AM) *
"Allow pickups from source tracks in one region to be set out in that same region"

Now you really have go me confused. Both versions I have been using (4.2.2 & 4.2.3) have the following

"Allow pickups from source tracks in one region to be set out in a different region"

I assume you are talking about the option box just below the big red panel, 4th from the bottom.

I'll uninstall and reinstall AG when I get the chance, and let you know if it makes a difference.

By the way yes AG 4.2.3 now reads ags files.



Please don't reinstall. That won't address this. The box says what you say, ""Allow pickups from source tracks in one region to be set out in that same region" if you are running an old style template -- which I can tell you are because you mentioned the red box. The red box goes away for AG4 templates. So the behavior is different.

Sorry I didn't realize we were discussing a pre-AG4 template. Those templates don't have a .pro or "Path-Region-Order" file so AG can't know the order in which the various regions are reached, and thus what I said doesn't apply.

Thanks,

Steve


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Frascati
post Nov 23 2007, 05:48 AM
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Thanks for preventing me wasting time uninstalling etc.

OK... I have now updated the turn path (only... it will take a time to do every path) and am getting the Green box with the correct 'same region' selector. Starting from scratch I generated an activity along the lines of the one above, and saved the ags.

The first time I did this I left the 'same region' selector blank, but still got a mixed bag of cars to switch around at Zanesville. Not what I wanted. checking the text of the ags I found crosspollinate was set to true.

Thinking (!?) that the flag may be being set the reverse way, I loaded up the ags and now purposely set the flag to true. Same Results, with switching at Zanesville.

1) ags with same region blank

MAXPICKUPS,25
MAXPU1SIDING,5
MAXSO1SIDING,5
STARTHOUR,10
MAXPLAYERCONSIST,0
FORCEUNIT,False
ENDMODE,Last
CROSSPOLLINATE,True
SIMPLEMODE,True
KILLAITFC,False
PLAYERPATH, Zan-Cam Turn [Z C]

2) with same region set

MAXPICKUPS,25
MAXPU1SIDING,5
MAXSO1SIDING,5
STARTHOUR,10
MAXPLAYERCONSIST,0
FORCEUNIT,False
ENDMODE,Last
CROSSPOLLINATE,True
SIMPLEMODE,True
KILLAITFC,False
PLAYERPATH, Zan-Cam Turn [Z C]
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Frascati
post Nov 28 2007, 11:18 AM
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BUMP

This is still a problem... see my email above about CROSSPOLLINATE always being set to true...
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sgdavis
post Nov 28 2007, 07:39 PM
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QUOTE(Frascati @ Nov 23 2007, 05:48 AM) *
Thanks for preventing me wasting time uninstalling etc.

OK... I have now updated the turn path (only... it will take a time to do every path) and am getting the Green box with the correct 'same region' selector. Starting from scratch I generated an activity along the lines of the one above, and saved the ags.

The first time I did this I left the 'same region' selector blank, but still got a mixed bag of cars to switch around at Zanesville. Not what I wanted. checking the text of the ags I found crosspollinate was set to true.

Thinking (!?) that the flag may be being set the reverse way, I loaded up the ags and now purposely set the flag to true. Same Results, with switching at Zanesville.

1) ags with same region blank

MAXPICKUPS,25
MAXPU1SIDING,5
MAXSO1SIDING,5
STARTHOUR,10
MAXPLAYERCONSIST,0
FORCEUNIT,False
ENDMODE,Last
CROSSPOLLINATE,True
SIMPLEMODE,True
KILLAITFC,False
PLAYERPATH, Zan-Cam Turn [Z C]

2) with same region set

MAXPICKUPS,25
MAXPU1SIDING,5
MAXSO1SIDING,5
STARTHOUR,10
MAXPLAYERCONSIST,0
FORCEUNIT,False
ENDMODE,Last
CROSSPOLLINATE,True
SIMPLEMODE,True
KILLAITFC,False
PLAYERPATH, Zan-Cam Turn [Z C]


Ok, my apologies. The flag is not "CROSSPOLLINATE", that just relates to allowing setouts to come from a region DIFFERENT FROM the region where they were picked up. The flag here is "ALLOWFIRSTREGION". However there is a bug: that setting is not currently saved by the "Save Settings" button. I have fixed that now (but have not yet uploaded the fix) but this won't fix the underlying issue of why the program is calling for pickups at Zanesville to be set out in the same region. It really shouldn't. I will look into this some more. In the mean time if you want to investigate this yourself, just check the "click here to generate a diagnostic file while generating the activity" box, and then open the file "SLGDiag.txt" which is created in your \Program Files\SwitchlistGenerator folder. That will tell you every decision Activity Generator is making and why. And then post that file to this forum so I can have a look. If may be a problem with my Ohio Rail template. I'll try generating some activities for this template also.

Thanks and sorry about the delayed response.

Best,

Steve


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