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BNSF Scenic Sub V2
bandorr2000
post Feb 24 2011, 04:51 PM
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Will the templates for the Scenic sub have to be changed for Version 2?
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nbeveridge
post Mar 6 2011, 02:51 PM
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QUOTE(bandorr2000 @ Feb 24 2011, 04:51 PM) *
Will the templates for the Scenic sub have to be changed for Version 2?



I have not decided whether to pick up this one. The previous version of the route had some serious problems which limited the template functionality. I have heard from no one who has the new version of route as to how well signals and track switches function. If you have the route, perhaps you can comment???


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Norman
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bandorr2000
post Mar 8 2011, 09:44 PM
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The activities provided with the ugrade have some serious problems - standoffs, cornfield meets, etc. I am no expert, but it seems the signal problems are still there, as you can get a clear leaving a siding, only to succesively get approach, then a restrictive before reaching the next passing siding. Usually the cornfield meet happens then.
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dgionet
post Apr 25 2011, 04:30 PM
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Hi to all,

While slowly preparing to move in about 5 weeks, I have been able to get the upgrade this week-end. The route looks pretty good to my point of view and the stock as well. The sounds, to the words of the Railyard, are very rich and it is true. Norm, I am ready to have a look into the signalling issue for a possible template, if you don't mind and don't expect to tackle it again as you've done with v1. I have already set the markers and the EB Template ready to test the traffic patterns. I have already done a test run as far as the Scenic siding. However, my PC crashed while waiting for the train while toggling modes. This upgrade will be more demanding in resources.

Here's some pics taken during that first run on the EB template, including the first and successful meet at Gold Bar:









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Denis Gionet
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dgionet
post Apr 28 2011, 07:37 PM
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Hi to all,

I have re-generated the Scenic EB act and finally reached Wenatchee with 5 meets along with no problems. The player path has been set to remain on the main while the traffic takes all the sidings. The only inconvenience (maybe for some) is the one that when the player train has to wait for the oncoming train on the main rather on the side. In real life, it is more realistic to have the waiting train take the siding. But here, the current path arrangement will ensure clear passage. Also to remember it is 50/50 the chance for waiting for a train. On the other way, the Ai is already on the siding and waits for the player train to clear. A small inconvenience compared to ensured continuity of the act.

Here are some shots of the run

The first meet at the very beginning at Mukilteo (start with a 55-car load)


The next two closing the Scenic area



Exiting the 7-mile cascade tunnel (takes about 20 minutes to cross)


At Berne


Towards Merritt


Successfull meet with a grain load at Merritt


Another meet at Cashmere


Reaching Wenatchee


Will keep on testing to make sure there is no hidden problem elsewhere. For those who have the update, your comments about the route will be welcome and may help with testing


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Denis Gionet
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dgionet
post May 7 2011, 07:28 PM
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Hello to all,

I have also tested the traffic for the WB template and successfully done the activity with four meets along with no problems. It took close to 4 hours to complete. The WB act: Pickup of 55 cars at Wenatchee with the final spotting at Everett A1& A2 sidings.

Some shots of the WB run and 2 of the EB (The first two)

At the beginning of the run from Everett

Another path beginning at Mukilteo via the Everett Jct waiting for a local bound for the Boeing plant further south

At the Wenatchee shops for the start of the WB

Past Cashmere

Towards Merritt

West of Merritt

Foss River area

The meet at Skykomish

Arrival at Everett

The final setout of cars at the A1 siding to end the activity


So, overall it looks good for anyone who wishes to go on with a template for this one, in regards with the traffic issue


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Denis Gionet
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dgionet
post Jun 1 2011, 07:21 PM
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Hi to all,

I have moved this week-end and am slowly rearranging things in the house. It should take about a week or two and am glad the moving is now done.

Since my last post, I have decided to go further in working out one template package since no one seemed to have forwarded to have one done for the route. At my last post, I have made the EB and WB templates which are mostly a straight run from point A to point B, except with some possible work at Gold Bar. The next phase is the LOCALS templates. Up to moving day,I have been slowly "crawling" bit by bit, had to scrap the initial LOCALS template and follow the same pattern as did Norm with having a LOCALS along the West Slope and one for the East Slope of the mountains.

Because of traffic stalls which come with a return player path, The WEST SLOPE LOCALS templates had been split in two (EB and WB). It is the same approach as for the one done with the Mactier route. The first half goes from Everett to Skykomish and the other half goes the other way around. The return trip starts where the EB had finished. At Skykomish, the player train is expected to make a runaround using the main to re-connect with the cars (up to 20 at start, cars picked up on your way East) and proceed back home to Everett. You will have to use the track monitor to make sure your reverse points disappear before reversing. An EB AI is slowly approaching Skykomish and you must proceed quickly (within the speed limits of course) to clear the main before proceeding ahead EB to Wenatchee but is expected to wait at the next signal if late.

Along the WB return trip, I have encountered what has been said about the signalling problem, here at Gold Bar. You will be able to see some of the shots taken relating this issue. I have written to Jason Dilworth of Streamlines about the problem and have sent him three screenshots to explain the issue. Every time after any work in one area, make sure to save your act. If you encounter after the Green a STOP and PROCEED signal, reload the previous saved act, wait for the AI and once passed, proceed ahead with your activity.

I have successfully done the WESTSLOPEEB and WESTSLOPEWB templates and the generated acts reached their destination with all the expected work done.

I am including screenshots in two parts: first for the EB and the second part for the WB, including the signal issue at Gold Bar
Picking up cars in Everett


The next two for two different EB acts at Snohomish




Working at Sultan


At Goldbar


The remaining shots at Skykomish




The WB in the next post.


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Denis Gionet
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dgionet
post Jun 1 2011, 07:50 PM
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Screenshots from the WB
The next three for the runaround at Skykomish for the return WB home






The oncoming EB after the runaround


Past Baring after some work done there


At Gold Bar


The signalling issue at Gold Bar. Have reloaded the saved act (just before leaving Gold Bar and waited for the EB AI to clear before proceeding ahead WB
The first image taken just before discovering the issue

Here you can see (on the Track Monitor) the STOP and.. confirming presence of the oncoming EB AI

You can see the oncoming EB has a green signal despite the presence of the player train here


After some work in Monroe, the final load prepares for the final setting at Everett


Next on the list: whether the Everett-Bayside LOCAL of the EAST Slope LOCAL


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Denis Gionet
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dgionet
post Jun 9 2011, 07:28 PM
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Hello to all,

The Scenic 2 ( v2.01) templates are now finished. It has not been an easy task to work out a package despite the signalling problem but I believe this one will deliver. Eight templates are part of the package. Four (4) for the East and West Slope templates. EB and WB templates, a YARDS template and one depicting some local work between Everett and the Bayside area and the Boeing plant. I have finished a detailed readme file. The user will be encouraged to read carefully its content before using the templates.

I have done some testing but would like some additional testers to check the whole set. If some of you wish to test the package, let me know here in the forum or by E-mailing me at:
photoman_57 [at] hotmail.ca

Here are some more pictures from the activities.

2 Geeps climbing the grades toward the Boeing plant


Working the cars inside the plant


Local leaving Everett for the Bayside area


Local toward the Boeing plant via the Everett Jct waiting for a passing EB


The Bayside area


At Winton preparing its return home


Near Leavenworth


At Wenatchee to pickup cars for the East Slope local work


At Dryden


Preparing some yard work but must wait for two trains to clear (EB and oncoming WB)


Will continue testing the multiple templates and will prepare the package for the testers.

Will update later


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Denis Gionet
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dgionet
post Jun 26 2011, 07:49 PM
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Hi to all,

The Scenic 2 template package has been sent to Steve tonight and should be released soon. Creation of the template set has been a difficult one because of the signalling issue and also the route is very hardware intensive. The second issue has been experienced a few years ago with both the NS and Southern's Saluda route templates. Users will need a strong computer to run the route and the templates.

A lot of work has been done and am satisfied of the results, despite the 20-25 crashes encountered during testing, done with a Dual-Core PC. Stronger computers should be better in handling the route. There are 8 templates and up to 70 serviceable sidings.

Be on the lookout for its oncoming release in the templates page.

Cheers


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Denis Gionet
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sgdavis
post Jul 3 2011, 06:24 AM
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QUOTE(dgionet @ Jun 26 2011, 08:49 PM) *
Hi to all,

The Scenic 2 template package has been sent to Steve tonight and should be released soon. Creation of the template set has been a difficult one because of the signalling issue and also the route is very hardware intensive. The second issue has been experienced a few years ago with both the NS and Southern's Saluda route templates. Users will need a strong computer to run the route and the templates.

A lot of work has been done and am satisfied of the results, despite the 20-25 crashes encountered during testing, done with a Dual-Core PC. Stronger computers should be better in handling the route. There are 8 templates and up to 70 serviceable sidings.

Be on the lookout for its oncoming release in the templates page.

Cheers


Denis,

THANK YOU for your hard work on this! What a gorgeous route and a tour de force of template design! This has now been posted to our Templates page, direct link is http://www.skylinecomputing.com/downloads/...%20Template.zip

Thanks again,

Steve


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Steve Davis Skyline Computing SteveDavis@SkylineComputing.com
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smokeytc
post Jul 4 2011, 05:20 PM
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Hi Denis - where are you getting your consist files for SLI.Freight. They did not come with the route version 2 and I can't find them . also all the RTTX and DTTX cars are missing too. SLI says they are from version 1 of the route and do not come with v2. Have you a list of them and download info. If so that should be posted on the AG forum, so we can get them to make the acts work. They show up in AI consists as well as in the acts themselves. I just get error in train store and cannot load.
Please advise
Thanks
Ted
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dgionet
post Jul 4 2011, 07:12 PM
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Hi Ted,

The consists included in the Scenic 2.01 files were not used under their original names for the templates package, rather those shown here included with the zip files:



Many of them used the same configuration (simply renamed for the templates) and other consists were completely new to the package.

The only additional downloads used for the templates are BNSF (new logo) ore hoppers (bnsfore.zip)and also special cars for the Boeing plant (boeingac.zip), both mentioned in the readme file. All the rest is part of the SLI Scenic 2.01 package

Some of us may have purchased the complete v2 route with the 2.01 update. In my case, I have purchased initially the BNSF Scenic 1.0 a few years back, then have purchased the v2 update ( less expensive than the complete package) and finally added the 2.01 patch to complete the update. Results should be identical in both cases.

The container cars seemed to have come from v1 as I have loaded the original 1.0 route to check its content. Make sure that the original 1.0 is loaded first, then v2 and finally the 2.01 patch, unless you have purchased the complete v2 set.

Hope this helps Ted

Cheers


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Denis Gionet
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smokeytc
post Jul 4 2011, 08:58 PM
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QUOTE(dgionet @ Jul 4 2011, 08:12 PM) *
Hi Ted,

The consists included in the Scenic 2.01 files were not used under their original names for the templates package, rather those shown here included with the zip files:



Many of them used the same configuration (simply renamed for the templates) and other consists were completely new to the package.

The only additional downloads used for the templates are BNSF (new logo) ore hoppers (bnsfore.zip)and also special cars for the Boeing plant (boeingac.zip), both mentioned in the readme file. All the rest is part of the SLI Scenic 2.01 package

Some of us may have purchased the complete v2 route with the 2.01 update. In my case, I have purchased initially the BNSF Scenic 1.0 a few years back, then have purchased the v2 update ( less expensive than the complete package) and finally added the 2.01 patch to complete the update. Results should be identical in both cases.

The container cars seemed to have come from v1 as I have loaded the original 1.0 route to check its content. Make sure that the original 1.0 is loaded first, then v2 and finally the 2.01 patch, unless you have purchased the complete v2 set.

Hope this helps Ted

Cheers


Denis - that is what I was trying to tell you. I have purchased the version 2 -and it DOES NOT contain the freight cars from V1. So- how do I get the cars needed for the template that you have made using version 1 cars??? SLI just told me -the cars are npot included in v2. Help!!!!!
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jrmeindl
post Jul 5 2011, 01:08 AM
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QUOTE(smokeytc @ Jul 4 2011, 09:58 PM) *
Denis - that is what I was trying to tell you. I have purchased the version 2 -and it DOES NOT contain the freight cars from V1. So- how do I get the cars needed for the template that you have made using version 1 cars??? SLI just told me -the cars are npot included in v2. Help!!!!!


Ted,

If I recall, you do have Activity Master. With that in mind, it's an easy fix. Run Activity Master and change out the cars that you are missing, in the activity templates, with something you have. You should then be able to generate activities without any issues. I've done that a few times when I don't want to download all the stock that was used for a particular template.

Jim
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smokeytc
post Jul 5 2011, 10:15 AM
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QUOTE(jrmeindl @ Jul 5 2011, 02:08 AM) *
Ted,

If I recall, you do have Activity Master. With that in mind, it's an easy fix. Run Activity Master and change out the cars that you are missing, in the activity templates, with something you have. You should then be able to generate activities without any issues. I've done that a few times when I don't want to download all the stock that was used for a particular template.

Jim

+That is a ridiculous solution in this case. I just bought the route brand new. It doesn't work with the template. So now you want me to spend HOURS switching out cars for 8 templates, to get it to work(as it has to be done for each act).
What about the next 100 people who buy the v2 route and it won't work with these templates. I too, have switched cars out before, but in this case it is a "must" for the future, to have the cars made available.
Let me ask the forum now- how many of you (us) have Scenic Sub Version 2 (not using v1+update)????
Ted
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jrmeindl
post Jul 5 2011, 11:21 AM
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QUOTE(smokeytc @ Jul 5 2011, 11:15 AM) *
+That is a ridiculous solution in this case. I just bought the route brand new. It doesn't work with the template. So now you want me to spend HOURS switching out cars for 8 templates, to get it to work(as it has to be done for each act).
What about the next 100 people who buy the v2 route and it won't work with these templates. I too, have switched cars out before, but in this case it is a "must" for the future, to have the cars made available.
Let me ask the forum now- how many of you (us) have Scenic Sub Version 2 (not using v1+update)????
Ted


I really don't think it's a ridiculous solution. I was looking at getting the template(s) to run. It shouldn't take HOURS to swap out what you don't have if you use a rolling stock list to pair down the choices to be made. Anyway, each to his own.

Jim
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smokeytc
post Jul 5 2011, 11:43 AM
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QUOTE(jrmeindl @ Jul 5 2011, 12:21 PM) *
I really don't think it's a ridiculous solution. I was looking at getting the template(s) to run. It shouldn't take HOURS to swap out what you don't have if you use a rolling stock list to pair down the choices to be made. Anyway, each to his own.

Jim


You missed the whole point, Jim, it's not just you and me.
Ted
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dgionet
post Jul 5 2011, 04:05 PM
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I have done further checking in both the original and the update that I have kept in a DVD.

Here's what I've found: Installation of the v1 route created a folder named SLI.FREIGHT as Ted specified and contained all rolling stock which was part of version 1. It includes in the set BNSF and TTX containers and TOFC's.No change for the engines which were kept in the same folder for both v1 and 2 (named SLI.BNSF)

Then, I have installed the v2 update separately and have found a new folder named SLI_BNSF_FREIGHT. Here it contains additional cars and the missing DTTX and RTTX files Ted referred to and, after examination of the SLI.FREIGHT folder, are absent in version 1.

That means that, for those who have installed v1 first, then the v2 update you should have two (2) folders (SLI.FREIGHT and SLI_BNSF_FREIGHT) in your trainset folder which hold all the rolling stock.

I have checked my MSTS folder containing the route and both folders are present in the updated route.

For someone who have purchased the full route, are both folders present or they have done the merging of all rolling stock in one single folder? Any feedback would be welcome.

That will definitely help in answering the issue.

Thanks


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Denis Gionet
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smokeytc
post Jul 5 2011, 08:17 PM
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QUOTE(dgionet @ Jul 5 2011, 05:05 PM) *
I have done further checking in both the original and the update that I have kept in a DVD.

Here's what I've found: Installation of the v1 route created a folder named SLI.FREIGHT as Ted specified and contained all rolling stock which was part of version 1. It includes in the set BNSF and TTX containers and TOFC's.No change for the engines which were kept in the same folder for both v1 and 2 (named SLI.BNSF)

Then, I have installed the v2 update separately and have found a new folder named SLI_BNSF_FREIGHT. Here it contains additional cars and the missing DTTX and RTTX files Ted referred to and, after examination of the SLI.FREIGHT folder, are absent in version 1.

That means that, for those who have installed v1 first, then the v2 update you should have two (2) folders (SLI.FREIGHT and SLI_BNSF_FREIGHT) in your trainset folder which hold all the rolling stock.

I have checked my MSTS folder containing the route and both folders are present in the updated route.

For someone who have purchased the full route, are both folders present or they have done the merging of all rolling stock in one single folder? Any feedback would be welcome.

That will definitely help in answering the issue.

Thanks


I have only 2 files pertaining to scenic 2. I have the third but there is on CN cars in it See Attach. For example - check your Scenic2Traffic9.con and match the cars against the ones in SLI.FREIGHT - they are not there.
Attached Image
.Freight.gif][attachment=62
SLI_BNSF_FREIGHT.gif]
Attached thumbnail(s)
Attached Image
Attached Image
 
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