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Gary
post Nov 23 2007, 06:05 AM
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Hello,

I just installed version 4.2.3. However, when I attempt to open AG, the main menu that appears is for V 4.2.2. I'm wondering if 4.2.3 has installed correctly. I've attempted to create a shortcut from within SwitchList Generator folder with similar results. I suspect that the installation went correctly because the 4.2.3 menu does appear when installation is complete; however, I am only getting the 4.2.2 menu after that.

On another point; I have generated some Turn activities that have worked nicely. My question has to do with the return route. Does AG set up a return route? How would this work in the absence of a wye? So far I've been able to pull into an interlocking plant and run the engines around the train thereby enabling me to follow basically the same route back to the yard where the train was first assembled. To do this, I have converted the switches to manual. I guess my question is more rhetorical than anything else. It seems that it is almost necessary to make all switches manual for the return trip, which I've had no problems with up to this point (as long as they are realigned for potential AI traffic).

Thanks.

Gary
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nbeveridge
post Nov 23 2007, 01:51 PM
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QUOTE(Gary @ Nov 23 2007, 06:05 AM) *
Hello,

On another point; I have generated some Turn activities that have worked nicely. My question has to do with the return route. Does AG set up a return route? How would this work in the absence of a wye? So far I've been able to pull into an interlocking plant and run the engines around the train thereby enabling me to follow basically the same route back to the yard where the train was first assembled. To do this, I have converted the switches to manual. I guess my question is more rhetorical than anything else. It seems that it is almost necessary to make all switches manual for the return trip, which I've had no problems with up to this point (as long as they are realigned for potential AI traffic).

Thanks.

Gary


I'll let Steve respond to the menu issue, and address only the "turn" path.

If the template designer has set up a path with a return path, i.e. the path goes out, then has a reverse point, and finally goes back to where it starts, then the signals and track switches should work without converting to manual as long as the player train has crossed the reverse point. One caveat -- traffic. If the activity is set up with traffic, then it is possible (due to the genius of the MSTS AI dispatcher) that the reverse path will not work correctly. Going out should be okay, but coming back might not work due to AI traffic. My suggestion is that for all "turn" activities, the activity should be generated without AI traffic.


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Gary
post Nov 23 2007, 04:55 PM
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QUOTE(nbeveridge @ Nov 23 2007, 01:51 PM) *
I'll let Steve respond to the menu issue, and address only the "turn" path.

If the template designer has set up a path with a return path, i.e. the path goes out, then has a reverse point, and finally goes back to where it starts, then the signals and track switches should work without converting to manual as long as the player train has crossed the reverse point. One caveat -- traffic. If the activity is set up with traffic, then it is possible (due to the genius of the MSTS AI dispatcher) that the reverse path will not work correctly. Going out should be okay, but coming back might not work due to AI traffic. My suggestion is that for all "turn" activities, the activity should be generated without AI traffic.



Thanks; the menu issue is resolved.

That's what I thought about the return. I'm going to avoid AI on the local turns.

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