IPB
viagra super force buy buy online

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
D&H Bridgeline Template
prr4ever
post Mar 21 2007, 01:56 PM
Post #1


Train Master
*****

Group: Members
Posts: 85
Joined: 14-January 07
From: United States
Member No.: 17



In creating switchlist activities with SLG v3.1.1 using the above template I constantly get the following:


The activity starts with objects colliding although I use the default number of cars or less on Cobleskill yard which has plenty of space.


OR... the SLG window will pop an error message "Runtime Error "62": Input past end of file." When that happens it will not again generate a switchlist or even open for that activity. As soon as I click on the D&H template in the opening SLG window this error appears. The only way to eliminate it is to reinstall the template. I reported this same problem with the Sandpatch template some weeks ago but it has never been resolved by Skyline or the author of the template.


Dave

Go to the top of the page
 
+Quote Post
sgdavis
post Mar 21 2007, 02:47 PM
Post #2


Train Master
*****

Group: Root Admin
Posts: 727
Joined: 1-October 03
From: United States
Member No.: 1



Dave,


I'm sorry to hear about these troubles.  The D&H Template was written by me, but it was designed for Switchlist Generator Classic and hasn't been rewritten for AG 3.1.1.  So it is very likely that you will have this problem.  When you downloaded AG 3.1.1 you also received SwitchList Generator Classic, you should use that program to generate activities for the D&H, unless/until one of us rewrites this template for 3.1.1.


Probably that's the reason for the runtime error also, though I'm not sure. 


The Sandpatch template issue though is a different matter.  If you have the latest version (posted 1/16/2007), it WAS written specifically for AG 3.1.1 and it should work.  Norm Beveridge wrote that one and may be more help than I.  Can you tell me what specific problems you are having with that one?  Do you have the "input past end of file", or "objects in collision" or both? 


The first thing to try if you have "objects in collision" is to generate with 0 cars initially in the player train.  Some of the starting points are in engine sheds etc. and don't have room for a full train.  If that's not it you can try a lower maximum number of cars per track in the "World Fill" settings screen.


Thanks and sorry about the problems!


Best,


Steve Davis



--------------------
Steve Davis Skyline Computing SteveDavis@SkylineComputing.com
Go to the top of the page
 
+Quote Post
nbeveridge
post Mar 21 2007, 04:24 PM
Post #3


Train Master
*****

Group: Administrators
Posts: 550
Joined: 2-January 07
From: Texas
Member No.: 10



Dave,


I want to confirm whether you have the latest template for Sandpatch?  I tried to duplicate the objects in collision problem, generating multiple activities with 99 cars in the train and maximum world fill, and it never happened.  The paths were revised from the SLG 1.6 template to the AG3 version in order to eliminate the objects in collision problem.


Have you substituted any rolling stock?  It is possible that if you are using stock which is significantly longer than that called for in the template, then loose consists at maximum world fill can overrun the end of their track, and be in collision.  This is part of the reason for trying to generate the activity with the default (or even lower) setting for world fill, just to be sure, as opposed to max world fill.


Please let me know if you have the latest Sandpatch template, and if it is causing the objects in collision error.  Perhaps you should download the template again, just to be sure, as I think we had some teething problems with the first AG3 version.  If you do get the objects in collision error with the latest Sandpatch template, please save that activity plus the player consist, and e-mail it to me.

nbeveridge2007-3-21 18:31:27


--------------------
Norman
Go to the top of the page
 
+Quote Post
prr4ever
post Mar 22 2007, 09:31 AM
Post #4


Train Master
*****

Group: Members
Posts: 85
Joined: 14-January 07
From: United States
Member No.: 17



Hi,


Thanks for the reply!! 


1. Yes, I have the latest template for SP. (I Think!)


2. No substituted cars


3. Objects in collision were my fault, several bad bounding boxes,   (fixed)


4. I always have 0 cars in my player.


5. The major problem has been the run time error and still exists. This is in other templates as well but the older ones. I will download the template again to be certain the one installed is the latest and will let you know.


 


Steve, I will try the original version of SLG with D&H and let you know.


BTW I am the same Dave who is corrosponding by e-mail with you both.

Go to the top of the page
 
+Quote Post
nbeveridge
post Mar 23 2007, 09:42 AM
Post #5


Train Master
*****

Group: Administrators
Posts: 550
Joined: 2-January 07
From: Texas
Member No.: 10



Dave,


Thanks for the feedback.  If our users don't get back to us, we can't help with issues.  And everyone should realize that no matter how much testing we do, everyone has a little bit different software set up and PC (not to mention different MSTS rolling stock, etc.), so we cannot catch all issues all the time.


We need to get to the bottom of the run time error.  I have not been able to duplicate it.  Are you having this error with Sandpatch or D&H or both?  When does it occur?  Have you edited any of the .csv files?

nbeveridge2007-3-23 11:55:20


--------------------
Norman
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 28th March 2024 - 04:57 AM
viagra super force bitcoin