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ANC objects in collision
AT RR
post Aug 11 2011, 06:57 PM
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Norm,
Good day,
I need your help. The template for this route has problems in the Sanford Carpet area. The C & B set locations and the F & E locations I get Objects in collision. When I run the work order the template activity opened and ran OK but when I got up to the Sanford Carpet area I noticed the cars in these areas were in collision. I think the problem is you have 50' cars in the template and the set points are only set up for 40' cars. The strange thing is I was able to pick up these cars and they recorded as a pick up when I exited the Activity for the night and when I saved they were not in collision.
When I went back today to finish the activity all my saves came up with the error of object in collision. I think that there may be more areas where this problem also exists but I can't get back to observe the areas.

I just compiled an new activity so I could go up the branch to view it there are any other problems and I found KM C & D in collision also.

I then went to the activity editor thinking that I could tweek the car locations but could not get the ACT to load. The problems of it not loading may be related to my new Win 7 computer but I have loaded everything per the Steam For Me tutorial and everything works fine. This is the only Route that I have run into problems with.

Any help will be appreciated as I have been enjoying this route. I have generated several switch lists For the Amsterdam Industrial part and was able to save and re-enter the activity with no problems so I suspect the problem is up the branch.

As to windows 7 do you or any one else have any hints or settings for the using the activity editor as the problem I'm having is when I Zoom in on an area it only zooms in so far then it crashes. If I can overcome this I could tweek the car locations my self. FYI the editor lets me open up a new activity with out wags OK.



Thanks
Peter


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Peter

Arcadia Terminal Street & Dock Railroad
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AT RR
post Aug 21 2011, 07:45 AM
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Chandler,

Good morning.

You can find the template at:

http://www.skylinecomputing.com/downloads/ACNTemplate.zip

The Actual Name is Amsterdam, Chuctanunda & Northern (ACN)

Hope this helps.

Norm, As to the objects in collision I have run several work orders with adjusted locations for the car location in question and eliminated the 50' cars and the template is working great. I also found that the cars set to be spotted and picked up at Bisbee KM-D & E, KM-Eh turns out to be a coal dock should be coal hoppers which I think in Paul's thinking would be the 38' foot ones used in his activities, this would explain the longer cars being in collision. I updated the cars wanted and shipped to CL & CLE and gained the added spacing needed.



Peter


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nbeveridge
post Sep 2 2011, 11:46 AM
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QUOTE(AT RR @ Aug 21 2011, 07:45 AM) *
Chandler,

Good morning.

You can find the template at:

http://www.skylinecomputing.com/downloads/ACNTemplate.zip

The Actual Name is Amsterdam, Chuctanunda & Northern (ACN)

Hope this helps.

Norm, As to the objects in collision I have run several work orders with adjusted locations for the car location in question and eliminated the 50' cars and the template is working great. I also found that the cars set to be spotted and picked up at Bisbee KM-D & E, KM-Eh turns out to be a coal dock should be coal hoppers which I think in Paul's thinking would be the 38' foot ones used in his activities, this would explain the longer cars being in collision. I updated the cars wanted and shipped to CL & CLE and gained the added spacing needed.

Peter



Peter,

Regarding the box cars at the coal dock, in this era box cars were frequently used to deliver coal to small dealers.

I'll do some checking in the files to see what I can do to keep 50' cars away from these spots. It is probably as simple as naming the 50' cars differently.


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