Is there a way to keep AG4 from placing low poly "yard strings" in active consists ? On more than one occasions I've ended up with yard string cars in active
consists on MONON17.
Bill
Hi Bill,
Have checked the SWLACT file that determines the cars to be used in the templates and found no yard strings among them.
Can you give some details which led to the message you are getting?
Using activity master or another third party software which swaps rolling stock?
Thanks
Denis
Okay, I'm awake this time and looked at things a little closer.
The template I used was MONON17YARDS.
The invisible car is 53-MONON-7064_LD_L
Looking at that .wag I found this to be the first three lines:
Wagon ( String_Coal_CSXT_MT_5
Type ( Freight )
WagonShape ( String_Coal_CSXT_MT_5.s )
One mystery solved but another one surfaces. How that happened I have no idea. I don't trust myself to make changes to files like this.
Any thoughts???
Bill
Hi Bill,
Is it this one?
http://s180.photobucket.com/user/dgionet_photo/media/53-MONON-7064_LD_L.jpg.html
This is where the file is located.
http://s180.photobucket.com/user/dgionet_photo/media/53-MONON-7064_LD_L%202.jpg.html
Denis,
Yes, that is the file and it is in the MONON_FLAT_BH folder. All 14 .wag files in the folder have the same first three lines.
They also have the same last line "Name ("YC Modern 5 Hopper B Coal CSX MT")"
The .jpg files show the bulkhead flats.
I guess I just need to go to the MONON-2 site and re-download the freight cars.
Bill
PS - Thanks for all the time and effort you put into activity templates. I have quite a few of them and use them often!!
Some times the lowpoly count strings are not put in the act by the activity maker they are already in the route placed by the route maker.
I have seen several routes where the low poly cars are placed as secenery objects and if you make an activity and are not aware of the cars you can place seed cars over the low poly cars.
When you generate an activity the actual cars will be covered with a ghost of the low poly cars. You can still work with the generated cars and they will pull out from the ghost cars. One way around this problem is to not the siding that these cars are on and not select them when generating the activity.
Thanks,
Peter
You mentioned something about an invisible car. If you are using open rails and it can't find a car, it will load the activity anyway and just leave that car out - making it seem like it is invisible. If can create funny results - a train rolling along with a gap and following freight cars.
And then there is the issue of the carstrings. As it seems you can tell, the .wag file named for the bulkhead flat instead refers to the CSX carstring. Redownloading is indeed a good solution. But how did that happen? I've had route-riter create odd results like that before.
Christopher
Powered by Invision Power Board (http://www.invisionboard.com)
© Invision Power Services (http://www.invisionpower.com)