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AG mistakes
dsweiner
post Dec 12 2009, 02:30 PM
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If one makes an error when generating an activity is there someway to correct it without generating a new activity?

Thanks


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nbeveridge
post Dec 15 2009, 12:03 AM
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QUOTE(dsweiner @ Dec 12 2009, 02:30 PM) *
If one makes an error when generating an activity is there someway to correct it without generating a new activity?

Thanks


Depends on the error. If you are brave enough, you can manually edit any activity. My recommendation is to just generate a new one. It takes only a little time.


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jrmeindl
post Dec 15 2009, 06:26 AM
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QUOTE(nbeveridge @ Dec 15 2009, 12:03 AM) *
Depends on the error. If you are brave enough, you can manually edit any activity. My recommendation is to just generate a new one. It takes only a little time.



Also, AG does have the ability to save the settings for an activity to be generated. When you recall the settings, they will all return. From there you could add or subtract sidings for work etc. When you generate a new activity you will get all the same basic settings. The only thing that will change is the work based on AG's randomization of siding selection.
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sgdavis
post Dec 17 2009, 07:33 PM
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QUOTE(jrmeindl @ Dec 15 2009, 06:26 AM) *
Also, AG does have the ability to save the settings for an activity to be generated. When you recall the settings, they will all return. From there you could add or subtract sidings for work etc. When you generate a new activity you will get all the same basic settings. The only thing that will change is the work based on AG's randomization of siding selection.



Yes, that's right. So David, just save your settings first, then generate an activity, and if you don't like it, load the saved settings first and then change one or two things.

I've also found it can really help to have a map of the route handy when generating activities, so that you don't need to cross over to the other track, or work facing-point switches where there's no runaround nearby, etc.


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