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Low poly cars in template activities
billmoyer
post Feb 9 2016, 09:23 PM
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Is there a way to keep AG4 from placing low poly "yard strings" in active consists ? On more than one occasions I've ended up with yard string cars in active
consists on MONON17.

Bill
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dgionet
post Feb 12 2016, 11:46 AM
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Hi Bill,

Have checked the SWLACT file that determines the cars to be used in the templates and found no yard strings among them.

Can you give some details which led to the message you are getting?

Using activity master or another third party software which swaps rolling stock?

Thanks

Denis





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jrmeindl
post Feb 12 2016, 03:37 PM
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QUOTE(dgionet @ Feb 12 2016, 11:46 AM) *
Hi Bill,

Have checked the SWLACT file that determines the cars to be used in the templates and found no yard strings among them.

Can you give some details which led to the message you are getting?

Using activity master or another third party software which swaps rolling stock?

Thanks

Denis



Adding to Denis' post, if using Activity Master to change out stock, take all of your low poly strings and rename them to a group all their own. For instance, I have named all of the low poly cars to 'Car-Strings' in Activity Master. This way they never will be in the mix for coal cars, boxcars etc. I know that Activity Master will automatically assign them to another category based on the string name, when first loaded.

Jim
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billmoyer
post Feb 12 2016, 07:27 PM
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Okay, I'm awake this time and looked at things a little closer.
The template I used was MONON17YARDS.

The invisible car is 53-MONON-7064_LD_L

Looking at that .wag I found this to be the first three lines:

Wagon ( String_Coal_CSXT_MT_5
Type ( Freight )
WagonShape ( String_Coal_CSXT_MT_5.s )

One mystery solved but another one surfaces. How that happened I have no idea. I don't trust myself to make changes to files like this.

Any thoughts???

Bill
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dgionet
post Feb 13 2016, 07:17 AM
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Hi Bill,

Is it this one?



This is where the file is located.





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billmoyer
post Feb 15 2016, 11:10 AM
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Denis,

Yes, that is the file and it is in the MONON_FLAT_BH folder. All 14 .wag files in the folder have the same first three lines.

They also have the same last line "Name ("YC Modern 5 Hopper B Coal CSX MT")"

The .jpg files show the bulkhead flats.

I guess I just need to go to the MONON-2 site and re-download the freight cars.

Bill

PS - Thanks for all the time and effort you put into activity templates. I have quite a few of them and use them often!!
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AT RR
post Feb 18 2016, 02:53 PM
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Some times the lowpoly count strings are not put in the act by the activity maker they are already in the route placed by the route maker.

I have seen several routes where the low poly cars are placed as secenery objects and if you make an activity and are not aware of the cars you can place seed cars over the low poly cars.

When you generate an activity the actual cars will be covered with a ghost of the low poly cars. You can still work with the generated cars and they will pull out from the ghost cars. One way around this problem is to not the siding that these cars are on and not select them when generating the activity.

Thanks,

Peter


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Conductor Chris
post Feb 26 2016, 05:04 PM
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You mentioned something about an invisible car. If you are using open rails and it can't find a car, it will load the activity anyway and just leave that car out - making it seem like it is invisible. If can create funny results - a train rolling along with a gap and following freight cars.

And then there is the issue of the carstrings. As it seems you can tell, the .wag file named for the bulkhead flat instead refers to the CSX carstring. Redownloading is indeed a good solution. But how did that happen? I've had route-riter create odd results like that before.

Christopher
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