North Coast Railroad v3.1 route, Oncoming template |
North Coast Railroad v3.1 route, Oncoming template |
Feb 15 2014, 07:45 PM
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#1
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Train Master Group: Members Posts: 1,017 Joined: 4-February 07 From: Canada Member No.: 21 |
Hi to all,
Following the release of the v3.1 update of the route, I have taken a new look at the route and have decided to proceed with a template and update Steve's previous template ( for AG3 or classic) to accomodate AG4. Since its original release in 2002, the route has gone a long, long way and it is very well done and detailed today. This is a beautiful route to run on now, especially the section along the Eel River. Benny has agreed to volunteer in testing. Thanks again Benny! The template TDB is done and as of today, four templates are finished, the NB and SB main run templates (between Willits and Eureka) and the SB and NB MOW, the latter two will focus on those more isolated sidings along the route between Alton and Willits. More than 200 serviceable sidings will be part of the template package. Although the route is dark territory (no signalling), there will be a few AI trains along the route. Two maps have been already done to indicate the time arriving at any meeting point and also indicating the siding's capacity where the meet is expected. The user will have to calculate the ideal time to meet ans also taking into consideration the player consist length. The user is encouraged to save the act at the previous meeting point in case the player consist length exceed the siding's car-capacity. The main player engines will be five NCR GP9's, all available at the Mophouse-MLT downloads web site. All have been done by Rob Hammock. All will require the MLT's Southern Pacific Heritage pack 1 including the required shape file from the SP GP9E 3371 engine to use all the five NCR engines. Here are some shots of the first SLG generated acts including shots of the two maps expected to be used to determine the area to meet oncoming trains. More later -------------------- Denis Gionet
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Feb 19 2014, 01:31 PM
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#2
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Train Master Group: Members Posts: 1,017 Joined: 4-February 07 From: Canada Member No.: 21 |
Hi to all,
The template package is now finished and testing has started. In addition to the ones mentioned in the previous post, there are two additional templates: the YARDS and LOCALS templates. The YARDS template depicts work inside the Willits, Eureka and Scotia areas. The LOCALS has runs between Willits and inside the CWR, between Eureka and the Fairhaven areas, between Gannon and Korbel and also between Scotia (Glynn sidings) and the Yager log camp, all with return trips to their point of origin. Here is a successfull SLG-generated run between Scotia and Yager and return. I had to restart the run because the initial player engines, two geeps, couldn't handle moving about 20 full log cars inside the Yager area. The player engines have been increased to three Geeps. In addition to those, two Geeps are available at the end of the Yager yard as helper units, just in case power is insufficient. Reaching Yager cannot be done directly. At Alton, the engines will be required to uncouple and go at the end of the consist, switch cabs, reverse past the branch and access the line to Yager. The same to be applied for the return back at Alton. Here are shots from both two and three units runs More later -------------------- Denis Gionet
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Feb 23 2014, 03:02 PM
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#3
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Train Master Group: Members Posts: 146 Joined: 26-March 07 From: United States Member No.: 48 |
Hi to all, The template package is now finished and testing has started. In addition to the ones mentioned in the previous post, there are two additional templates: the YARDS and LOCALS templates. The YARDS template depicts work inside the Willits, Eureka and Scotia areas. The LOCALS has runs between Willits and inside the CWR, between Eureka and the Fairhaven areas, between Gannon and Korbel and also between Scotia (Glynn sidings) and the Yager log camp, all with return trips to their point of origin. Here is a successfull SLG-generated run between Scotia and Yager and return. I had to restart the run because the initial player engines, two geeps, couldn't handle moving about 20 full log cars inside the Yager area. The player engines have been increased to three Geeps. In addition to those, two Geeps are available at the end of the Yager yard as helper units, just in case power is insufficient. Reaching Yager cannot be done directly. At Alton, the engines will be required to uncouple and go at the end of the consist, switch cabs, reverse past the branch and access the line to Yager. The same to be applied for the return back at Alton. Here are shots from both two and three units runs More later Denis: Check your PM Pete |
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Feb 26 2014, 07:09 PM
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#4
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Train Master Group: Members Posts: 1,017 Joined: 4-February 07 From: Canada Member No.: 21 |
Hi again,
Following testing the template package, I have received the green from Benny to have the route template released.After some fine tuning, I feel confortable to release the template. The readme file has been done with some details. I will write to Steve to have it uploaded to the templates page. This is the image that should be seen in the templates page: Will confirm once uploaded -------------------- Denis Gionet
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Mar 2 2014, 12:03 PM
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#5
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Train Master Group: Members Posts: 1,017 Joined: 4-February 07 From: Canada Member No.: 21 |
Just to confirm the template package is now available in the templates page. Once again, Thanks Benny for testing the templates, Moe for your maps update to 3.1 .
Thanks again Steve for your assistance with the templates. Enjoy the template and happy trainsimming to all. -------------------- Denis Gionet
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Mar 4 2014, 12:22 PM
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#6
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Conductor Group: Members Posts: 28 Joined: 11-August 07 From: United States Member No.: 88 |
Good Morning:
I want to thank the folks who have put so much time into making this and every template. I have a question on how and where the NCR GP9s are located on the Mophouse web site. It must be the way I hold my mouth but whenever I go there I can never find what I am searching for. Thanks again. Chandler -------------------- Chandler
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Mar 4 2014, 02:46 PM
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#7
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Dispatcher Group: Members Posts: 69 Joined: 15-March 08 Member No.: 148 |
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Mar 4 2014, 02:56 PM
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#8
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Train Master Group: Members Posts: 121 Joined: 4-June 08 From: Canada (Ontario) Member No.: 164 |
Good Morning: I want to thank the folks who have put so much time into making this and every template. I have a question on how and where the NCR GP9s are located on the Mophouse web site. It must be the way I hold my mouth but whenever I go there I can never find what I am searching for. Thanks again. Chandler Here's what I found on Mophouse http://frankoburns.proboards.com/thread/31...umber-gp9e-2872 Hope this helps Ted |
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Mar 4 2014, 03:43 PM
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#9
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Train Master Group: Members Posts: 1,017 Joined: 4-February 07 From: Canada Member No.: 21 |
Hi to all,
To help retrieve the main player engines, here is the location to download them in the Mophouse-MLT downloads site For the NCR 2872 GP9E MLT Downloads File Library/Other Railroads Engines/BEW NCRR Renumber GP9E #2872 It is located on page 1 The remaining four engines are on page 2 of the same location MLT Downloads File Library/Other Railroads Engines/NCR GP9 #3857 (ex SP) MLT Downloads File Library/Other Railroads Engines/NCR GP9 #3804 (ex SP) MLT Downloads File Library/Other Railroads Engines/NCR GP9 #3786 (ex SP) MLT Downloads File Library/Other Railroads Engines/NCR GP9 #3779 (ex SP) Hope it helps and thanks for your interest in the templates -------------------- Denis Gionet
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Mar 5 2014, 07:08 AM
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#10
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Conductor Group: Members Posts: 28 Joined: 11-August 07 From: United States Member No.: 88 |
Good Morning:
Thanks for the help. Everyone always makes it look so easy. Chandler -------------------- Chandler
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Mar 8 2014, 03:16 PM
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#11
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Train Master Group: Members Posts: 121 Joined: 4-June 08 From: Canada (Ontario) Member No.: 164 |
Denis - just a note FYI - did the MOW NB and had a meet at Dos Rios with a SB AI as per your map. However - SURPRISE--- after Fort Seward I thought I would be clear to go - but while working Larabee I got head-on-ed by another southbound. Your map shows it at 1300 hours or so, Restarted from Camp Grant and took the siding at South Fork and the SB AI showed up at 12:07 PM. All good after that to Alton. Nice template = great work as per usual and the route update is awesome... Ted
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Mar 9 2014, 08:42 AM
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#12
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Train Master Group: Members Posts: 1,017 Joined: 4-February 07 From: Canada Member No.: 21 |
Hi Ted,
This is an issue that I believe could arise among some of our users. At Dos Rios, I had a one minute delay with the timing in the AE. In one of the templates (SB), timing couldn't hold on to the one set for one AI train in the AE. It came in 45 minutes too early. This has been done twice , changing the consist and came with the same result and concluded to scrap this NB AI traffic South of Fort Seward. For all remaining AI in the different templates, it has been verified during testing and came on time. Results may vary depending of the PC used. Lower end PC's may get issues with AI, since the NCR 3.1 takes on some muscle from any PC's. If this occurs, It would be best to activate the No AI traffic feature of AG. -------------------- Denis Gionet
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Mar 9 2014, 03:19 PM
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#13
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Conductor Group: Members Posts: 26 Joined: 27-June 07 From: Chicoutimi,PQ/Fayetteville,OH Member No.: 67 |
I did the testing and as Denis said,AI's were mostly on time or close to it. Benny
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