ANC objects in collision |
ANC objects in collision |
Aug 11 2011, 06:57 PM
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#1
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Train Master Group: Members Posts: 148 Joined: 23-February 07 From: Leominster, MA United States Member No.: 29 |
Norm,
Good day, I need your help. The template for this route has problems in the Sanford Carpet area. The C & B set locations and the F & E locations I get Objects in collision. When I run the work order the template activity opened and ran OK but when I got up to the Sanford Carpet area I noticed the cars in these areas were in collision. I think the problem is you have 50' cars in the template and the set points are only set up for 40' cars. The strange thing is I was able to pick up these cars and they recorded as a pick up when I exited the Activity for the night and when I saved they were not in collision. When I went back today to finish the activity all my saves came up with the error of object in collision. I think that there may be more areas where this problem also exists but I can't get back to observe the areas. I just compiled an new activity so I could go up the branch to view it there are any other problems and I found KM C & D in collision also. I then went to the activity editor thinking that I could tweek the car locations but could not get the ACT to load. The problems of it not loading may be related to my new Win 7 computer but I have loaded everything per the Steam For Me tutorial and everything works fine. This is the only Route that I have run into problems with. Any help will be appreciated as I have been enjoying this route. I have generated several switch lists For the Amsterdam Industrial part and was able to save and re-enter the activity with no problems so I suspect the problem is up the branch. As to windows 7 do you or any one else have any hints or settings for the using the activity editor as the problem I'm having is when I Zoom in on an area it only zooms in so far then it crashes. If I can overcome this I could tweek the car locations my self. FYI the editor lets me open up a new activity with out wags OK. Thanks Peter -------------------- Peter
Arcadia Terminal Street & Dock Railroad |
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Aug 21 2011, 07:45 AM
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#2
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Train Master Group: Members Posts: 148 Joined: 23-February 07 From: Leominster, MA United States Member No.: 29 |
Chandler,
Good morning. You can find the template at: http://www.skylinecomputing.com/downloads/ACNTemplate.zip The Actual Name is Amsterdam, Chuctanunda & Northern (ACN) Hope this helps. Norm, As to the objects in collision I have run several work orders with adjusted locations for the car location in question and eliminated the 50' cars and the template is working great. I also found that the cars set to be spotted and picked up at Bisbee KM-D & E, KM-Eh turns out to be a coal dock should be coal hoppers which I think in Paul's thinking would be the 38' foot ones used in his activities, this would explain the longer cars being in collision. I updated the cars wanted and shipped to CL & CLE and gained the added spacing needed. Peter -------------------- Peter
Arcadia Terminal Street & Dock Railroad |
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Aug 21 2011, 02:47 PM
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#3
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Conductor Group: Members Posts: 28 Joined: 11-August 07 From: United States Member No.: 88 |
Wow, its been there almost a month, didn't even think of looking under Amsterdam.
Thanks a bunch for pointing me in the right direction. Chandler -------------------- Chandler
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