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Creating A Template
IsambardKingdom
post Apr 17 2007, 04:00 AM
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At the moment i am in the process of trying to create an Activity Generator Template, for the GN Hi-Line v3.


Am i correct in thinking that in simple terms, all i need  to create in AE, is a player path ( starting & finishing in sidings ), in this case Whitefish & Havre.


An AI path starting and finishing in the same locations, but running in the opposite direction.


Plus freight cars of a suitable type placed in each siding along the route ( one in each siding ), with a Pick Up action for each car.


Then from this use AG to do the rest.


Cheers,


Mike.

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