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ANC objects in collision
AT RR
post Aug 11 2011, 06:57 PM
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Norm,
Good day,
I need your help. The template for this route has problems in the Sanford Carpet area. The C & B set locations and the F & E locations I get Objects in collision. When I run the work order the template activity opened and ran OK but when I got up to the Sanford Carpet area I noticed the cars in these areas were in collision. I think the problem is you have 50' cars in the template and the set points are only set up for 40' cars. The strange thing is I was able to pick up these cars and they recorded as a pick up when I exited the Activity for the night and when I saved they were not in collision.
When I went back today to finish the activity all my saves came up with the error of object in collision. I think that there may be more areas where this problem also exists but I can't get back to observe the areas.

I just compiled an new activity so I could go up the branch to view it there are any other problems and I found KM C & D in collision also.

I then went to the activity editor thinking that I could tweek the car locations but could not get the ACT to load. The problems of it not loading may be related to my new Win 7 computer but I have loaded everything per the Steam For Me tutorial and everything works fine. This is the only Route that I have run into problems with.

Any help will be appreciated as I have been enjoying this route. I have generated several switch lists For the Amsterdam Industrial part and was able to save and re-enter the activity with no problems so I suspect the problem is up the branch.

As to windows 7 do you or any one else have any hints or settings for the using the activity editor as the problem I'm having is when I Zoom in on an area it only zooms in so far then it crashes. If I can overcome this I could tweek the car locations my self. FYI the editor lets me open up a new activity with out wags OK.



Thanks
Peter


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Peter

Arcadia Terminal Street & Dock Railroad
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AT RR
post Aug 16 2011, 07:20 PM
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Norm,
I still need your help on this template. I'm still getting objects in collision when I re-enter the sim after a save and shut down and re start MSTS.

Thanks.

Peter


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Peter

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nbeveridge
post Aug 17 2011, 06:27 AM
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QUOTE(AT RR @ Aug 16 2011, 07:20 PM) *
Norm,
I still need your help on this template. I'm still getting objects in collision when I re-enter the sim after a save and shut down and re start MSTS.

Thanks.

Peter


Peter,

We never saw this error in testing, but then I don't think we ever saved and restarted an activity.

Some of the track spots are very small. Indeed they are smaller than the rail cars. This means that it is possible for the cars to be stacked on top of one another when the saved activity reloads -- which of course will cause MSTS to phone home. In the original generated activity, due to the set up of the template, AG places the cars in such a way that no collision occurs. But I have no control over what MSTS does with a saved activity.

Does deletion of the 50' cars eliminate the problem? If so, I can modify the template to eliminate those cars altogether.


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