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Mountain Electric route template, In progress
dgionet
post Feb 2 2009, 06:23 PM
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Hi to all,

Just to say that I have been working for a few days now on a template for the Mountain Electric route released at TS about three years ago. Moe (dispatcher) has suggested me this route to work on and would like to thank him for his suggestion while he will be concentrating his efforts on his oncoming RMD4 route.

The WB template is now finished and will be working on some extra templates.

More details to come and hope to have some screenshots later as it progresses


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Denis Gionet
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ckawahara
post Feb 2 2009, 06:35 PM
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Track diagram almost done too.
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qr4000
post Feb 3 2009, 03:55 AM
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Great news Denis. Thanks for this update. The Mountain Electric is a great Traction route that will benefit from the upcoming template.
Cheers,
Damo from Down Under
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dgionet
post Feb 3 2009, 09:54 AM
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QUOTE(ckawahara @ Feb 2 2009, 06:35 PM) *
Track diagram almost done too.


Thanks Craig. It will certainly help.

Denis


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Denis Gionet
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dgionet
post Feb 6 2009, 08:59 PM
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Hi to all,

Templates for the Mountain Electric route are finished and are being tested. here are some details about the template package and the route itself.

The Mountain Electric route is a fictional route run on electric motive power, an American-style reproduction of the MSTS Innsbruck-St.Anton route and combines with other features found in some other routes. Two lines are part of the package: The Mountain Electric line (MtE) and the Valley Transit line (ValleyT).

The main Mountain Electric line starts east at Bridgeport, a densely populated area and goes about 65 Miles West to the town of Stanton. It is double track for 30 miles (Bridgeport to Cassandra) and turns single track with passing sidings toward Stanton. There is also a branch that leaves the main line at Lands Bend (MP 46) and climbs a few miles up to the town of Watt. Terrain is mostly flat from Bridgeport (MP1), starts to climb around Lands Bend (MP 46) and becomes mostly mountain grade towards Stanton. The main player engines for the Mountain Electric route are two P-motor electric boxcars delivering a combined power of 2680hp (a SD40-2 is about 3000hp).

The second line is the Valley Transit route. It is 27 miles long and is mostly a commuter route with some freight service along the line. From Bridgeport, it has many streets with double tracks and sharp curves, leads outside the city westward and becomes single track with some very short passing sidings towards the towns of Priestville and Alexville. The commuter service is composed of electric railcars. Because of the short passing sidings and sharp curves inside the line, only 40 feet long rolling stock will be used, otherwise using the default MSTS equipment may cause stalls at some areas inside the route. Railcars used in the route are capable to negotiate those curves.The main player engines for the ValleyT route are two small B1 electric boxcars, with a combined power of around 1150 hp. Conceiving a template for the ValleyT route was more difficult than expected compared to the one for the MtE because of such restrictions for the ValleyT line and also selection of appropriate rolling stock.

The complete route package has about 130 serviceable sidings, 120 for the main route and 11 for the ValleyT. There are three templates for the Mountain Electric route: two (WB and EB) for the main route and one for the ValleyT route. All templates come with AI traffic, passenger and/or freight.

Some additional details to each of the lines templates

The Mountain Electric line:

To ensure passage of AI traffic along the entire route, make sure the number of cars in any player consists does not exceed fifteen (15) at all times, due to the presence of some short sidings along the line. Going over the limit may cause the AI traffic to collide with the last car of your train.

The ValleyT line:

The ValleyT line is mostly a commuter line but have some sidings for freight service. There are only 11 sidings to be serviced but has AI traffic inside the route. Due to the limited number of sidings, to their short length, to very short passing sidings in meeting AI trains, the maximum of cars in any consist must not exceed five (5) at all times. Also for the same reasons just mentioned earlier, only 40-feet cars were selected to increase in numbers the sidings car capacity and to allow negotiating some sharp curves present in the ValleyT line. To allow maximum activity creation possibilities inside the line, only 40-feet boxcars and gondolas will be used, three (3) of the required twelve (12) downloads are used exclusively for the ValleyT template.

Paths between Bridgeport and Alexville cross through Priestville. In such instance, players will have to use the Priestville wye to leave their cars between the wye tracks, back the two B1 boxcar locos inside the wye, switch to the other direction, couple with the cars and continue to their selected destination. Also take note that despite the low numbers of cars to be handled, presence of some steep grades along the ValleyT line will require sanding and full throttle from your two 575hp B1 Boxcars electric engines to climb up the grades.

Here are some screenshots of the player engines for each templates.

Enjoy











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Denis Gionet
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ckawahara
post Feb 8 2009, 12:40 PM
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The track diagram is being uploaded now to Train-Sim.

Any testers want a copy for their use...email me.


Craig
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dgionet
post Feb 9 2009, 09:51 AM
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QUOTE(ckawahara @ Feb 8 2009, 12:40 PM) *
The track diagram is being uploaded now to Train-Sim.

Any testers want a copy for their use...email me.
Craig


Hi Craig,

Count me in. I have downloaded it this morning from TS. I will have a look at it and will get back to you. Looks good Craig!

Cheers


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Denis Gionet
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dgionet
post Feb 11 2009, 07:27 PM
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Hi to all,

Just to say that the template package has been sent to Steve for uploading in the templates page, probably in the next days.

In the meantime, here are some additional pictures of some of the AG-generated activities for the route.

Enjoy.











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Denis Gionet
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sgdavis
post Feb 12 2009, 06:49 PM
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QUOTE(dgionet @ Feb 9 2009, 09:51 AM) *
Hi Craig,

Count me in. I have downloaded it this morning from TS. I will have a look at it and will get back to you. Looks good Craig!

Cheers


This has now been posted, get it on our Templates page or directly at http://www.skylinecomputing.com/downloads/...%20Template.zip

Thanks Denis!

Cheers,

Steve


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dgionet
post Feb 13 2009, 11:12 AM
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Just wanted to say that an updated package was sent to Steve today as I have found out some problems with the player paths leading to the Priestville wye and also had to eliminate some traffic paths between Priestville to Alexville. the previous files led to stalls in the traffic paths and player paths. New instructions were given as to how to negotiate the Priestville Wye.

My apologies for the mistakes.


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Denis Gionet
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ckawahara
post Mar 22 2009, 04:34 PM
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I have just send Denis a copy of Release 2 of the track diagram for Mountain Electric. It has also been sent to T-S.

A BIG THANKS to denis for his review and feedback on the diagram.


Craig
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