Don,
Yes you've hit on a limit with MSTS. You can actually have as many pick up events as you like, but once you've saved, you can't re-open. This isn't a problem for people running the templates because ActivityGenerator never puts that many pickup events into the actual activity. I wish I knew a way to avoid requiring those pickup events, it would be a big help. I have tried a number of ideas but so far none have worked.
For Gallup and some earlier ones, we have done it pretty much like you describe. We put as many pickup events as we can stand into the .act file. Then if we can't re-open this, we copy that .act file to a new name and delete all the action events in that file, and add more events, finally when we're done we merge it all back into one big .act file (which MSTS could never load) then run the Activity Generator "create csv file" utility. Or maybe your idea is easier -- though you aren't limited to just 50. Again, put as many in as you can stand, then create the .csv file. Save that CSV file but go into the activty .act file w/ a text editor and delete out all the action events except one (to use as a placeholder), then go back and add more events, generate a csv file and merge it, etc.
Because of this limitation, for large routes, while I always place the cars near the beginning of my template creation cycle, I often do everything else (creating player paths, creating AI traffic, etc.) and save the action events for last. That way I don't have as much frustration.
You haven't "lost" any of your work though (unless you've saved over your file). You can still load the .act file in Activity Generator and create the csv from it, even if it's too large to load in MSTS. THEN delete the events in that (or to be safe copy it with another name to some other folder outside of MSTS) and put more events until you're done, etc.
Thanks and sorry about this MSTS limitation.
Happy Railroading,
Steve
Great!
Thanks for helping us to create templates!
Best,
Steve