(prr4ever)
Activity Generator does not change signals and switches to permissive or manual in my generated activities (latest version of AG)
Dave
As Norm correctly said this feature changes the switches and signals for a ROUTE not for a specific activity.
Another thing, I think I mentioned it in "known issues": if you save an activity, and exit it, then change the switches, then reload the saved activity, sometimes the switch or signal you're looking at won't change because it is being recalled from the binary save file. In this case it often works to back up until you're seeing (in the F4 "track monitor) the switch and/or signal behind you, then go the other direction (i.e. back in the original direction). This often causes MSTS to recalculate the signal state and then the switch becomes manually controllable. Please note that the switches don't LOOK any different -- they don't get the "switch stand" added or anything like that. They just work when you press "G" (for the switch ahead) or "shift-G" (for the switch behind) -- whereas if they are automatic/dispatcher controlled switches, pressing these keys does nothing.
Similarly for signals: changing the signals to permissive will NOT cause the AI dispatcher to say "OK to Proceed". Rather, when viewing the signal in the F4 "track monitor" you'll see "STOP AND PROCEED" instead of "STOP" spelled out for the aspect, and you can pass these at restricted speed.
Which route, which activity please? If this advice doesn't solve your problem, I'll check out that route and activity with Activity Generator to see if I can duplicate your issue. Also I hope this helps.
Thanks,
Steve