The static tracks should not be an issue.
They do not show up in Route Editor because they are scenery objects in reality, not real tracks or cars..
Do you agree that scenery objects do not show up?
The static scenery yard cars are on static scenery tracks.....................scenery objects just like a tree...
Am I wrong or do I need to adjust something before templating.....?
As for Chiland, I consider that a Passenger route only, because it was built that way. Does everyone want switching on Chiland areas? I can add markers and delay Version 8 release...
Let me know what you think.
Thanks
QUOTE(jrmeindl @ Sep 21 2008, 06:57 PM)
Hi Rick,
In my original post, I noted that the Chicagoland portion is the only section that is not suited for AG. There are very few siding markers in that section of the route. This would make that portion impossible to make switch lists for. In order for AG to work, you need a marker on those sidings. The rest of the route is marked, so it would work with AG. I suppose with some of AG's options, you could start a whole train in Chicagoland and not start switching until you move to one of the other sections. You just couldn't switch in Chicagoland. As for the tracks with static cars. While making the template, you would have to remove them, if any, from the *.csv files to keep AG from generating any work there. I did use some siding in Cajon that had static cars, but you need to make sure that there is some room for you to place a marker car and then you would have to limit the number of cars placed there.
Jim