QUOTE(Old Geaser @ Mar 30 2008, 02:12 PM)
Jim,
Thanks for all of that information. I did as directed and after packaging it, I found the APK file, but it only has 613 bts,. I run it again using another name and get the same APK file size. I have not finished running the act yet, but would gess it will be a hour. The 1st act I did that I uploaded was a 40 minute and had 10,000 bts. I tried installing the new apk file and do not see anything in train store.
Using train store, I have only the act, that I am trying to package unstored. I tried unstoring the route, and the activity editor will not start because of missing file. I have several acts that I have downloaded and will not work because of missing file etc. I am going to delete them as they will not work. Maybe that is my problem.
Do you do any editing in the boxs that is on the right side of the colored outline of the route before packaging?
Does it make any difference weather the route is unstored or can it be packaged with only the act that you want to package is unstored. I don't know, maybe I should leave the act making to others. Thanks again,
Bert
Hi Bert,
The size of the APK file is going to quite a bit smaller than the original activity. Only key things that are relative to the activity are stored in the APK file such as path points, consist information etc.
The two items marked "Edit Activity Description" and "Edit Activity Brief" I do modify to give the user some information about the activity. The one marked "Edit Activity Description" is the one you see while scrolling thru the Activities page in Train Simulator. Since only a small amount shows up, I keep that one to a basic description on what the activity is or about. The "Edit Activity Brief" is what you see after you start an activity. It also accessible when you hit the F11 key while in an activity. This one I usually put more detail in. This is the one that will give the user all of the information they will need to run the activity. This is the one Activity Generator puts the information about what template the activity was created from and gives info on where to find the work order etc. One thing to keep in mind about these two areas which is extremely important. They must have at least one character in them for Train Simulator to run the activity. You cannot leave them blank.
I'm not a user of Train Store, but in order to edit, run etc. the activity, you must have the route unstored or available for use. Hopefully, someone who uses Train Store can fill in some more details.
Creating activities is really easy with Steve's Activity Generator. I used to create everything from scratch until I got AG. Just about everything that I have created the past couple of year and half has been with AG. I use the generated activity as start point for them. Once created, I do modify them a bit to my own liking by adding Location, Time and added Action events. If you were to look in the file library at Train-Sim.com, all of the activities that I created for the freeware Cajon Pass were generated by AG with some editing from me to add Location Events etc. All of those were done while I created the templates for AG. So don't give up trying to edit or create activities.
Jim