QUOTE(nbeveridge @ May 8 2008, 08:33 AM)

I have noticed this also. This, in combination with funny signal scripts on some routes, has caused me to begin to recommend that players should save the activity upon entering each and every passing track, just in case something like this happens. Then, at worst, you have to back up to the previous save. If the player is not in the habit of saving frequently, then the activity may well be lost and the player would have to start over. My suggestion of saving when entering the track is so that if you find the AI train coming at you, then when you restart you will have time to stop the train. If you save at the end of the passing track while the player train is at speed, then you are doomed regardless.
To add to Norm's reasoning, I also save before leaving the siding and doing any switching that might be called for off that passing siding. Any reverse moving by a player train will trick the AI dispatcher to allow traffic to continue on it's way if it is near any passing siding up the mainline causing head on meets as well. At times, the player might get a green at the next coverging switch, when in reality the AI train might already be in that block making it a false signal indication. This way, if I get caught, I restart and hold my train at the switch until the traffic passes. In the real world, the signals should all go red to the next passing siding once a train enters the single track, but in our world here that is not always the case. AI dispatchers will at times, give orders for trains to pass absolute signals.
Jim