I have started this week working on a new route: Italy's Palermo-Agrigento and Porto Empedocle route. The route itself is available at T-S.com. The patch and rolling stock will be available at trenomania.it. In the readme file, each file will have the exact link in order to download the necessary files. Simply click on the link inside the readme file and voila! Simple as it gets! The route is located in the island of Sicily, Italy, covers the area from Palermo, in the Northwest, along the Tyrrhenian Sea, to Agrigento, 140 km further Southeast and towards Porte Empedocle, 10 km further, connecting with the Mediterranean Sea. A remarkable route! The route is a mix of rugged mountains, shorelines, flat and steep grades and has many tunnels. Some grades are estimated between 2 and 3%. It is double track from Palermo to Fiumetorto and turns single track south towards Agrigento and Porto Empedocle. Despite being located in an island, it is a very scenic route and will be a delight for scenic-oriented users.
The Palermo-Agrigento package is expected to include NB and SB templates with multiple paths and has more than 100 sidings available for switching. The timeframe for the template should be in the mid-70’s where diesel and electric locomotives were servicing the area, including passenger and freight traffic. One of the rare features present in any AG templates which have single track main lines, I hope to include in the present package (and it looks good so far) is the presence of AI traffic throughout the entire route, including along the single track main line.
Despite the fact that a good part of the route is on a one track main, which usually make meets often impossible to achieve in any AG template, configuration of the signalling system between the villages will make possible use of AI traffic and the user will be able to meet successfully AI trains. So far tests already done are conclusive in this matter, as mentioned above. The player and traffic paths have been carefully planned to allow such meets. However, to ensure complete success in meeting AI trains, length of all consists (player and AI) must not exceed about 10-12 cars (about 250 meters in length). Some of the villages have short platform sidings which will limit the length of consists in meeting the AI trains. If the player train exceeds the limit, in some areas the meeting AI train may collide with the back of the player train (or vice versa) or have the activity ended because of a ignored red signal.
Unfortunately, the type of rolling stock to be worked with so far is limited only to boxcars, gondolas and autoracks. Trenomania.it, one of the main MSTS sites in Italy has a quality control monitoring and indicates if the rolling stock available is reliable or not. Also, coupling issues ( bounding box?) have reduced evenmore the number of rolling stock available for the template. Testing of some other type of cars ended with coupling problems and forced limitations to those indicated above. I may have to contact its creator Giuseppe Iannuzzi ( in Italian thanks to Google Translation) in helping to find additional stock. Even with that limited number of freight cars when it comes to variety, it will be well worth creating a template with all this Ai traffic in both directions, challenging indeed, not to forget the great scenery to enjoy and, of course, the switching.
In the meantime, I have taken some shots along the double track main line and here are some great shots along the Tyrrhenian Sea, including Termini Imerese, an important port in Sicily.
I hope to provide later with some more pictures along the single track line towards Agrigento and Porto Empedocle
Enjoy
Denis




