Steve,
Over the past weekend I have been using Norman's new template for the Springfield Terminal.
In the template there is only one seed car for a tank car (T) and a gondola (G) but many hoppers and box cars. I wanted to get a greater mix of types of tank cars as there are about 6 industries that use them I used Conbuilder and opened up the loose consist editor and changed some of the extra box cars into new tank cars.
When I generated a new activity the tank cars I added showed up as box cars (BX) and not at the industries that required tank cars. I then went into AM and checked the type setting of all the cars and they were all correctly marked for the car type.
I was thinking and went back to ConBuilder and changed the car back to a Box car, I then took the only tank car and changed it's location to another consist and placed a box car in its old place.
I ran some more activities tests and the Box car (that was in the old tank location) consistanly showed up marked as a tank (T) at all the locations that were marked to recieve or send tank cars. The moved tank car then showed up at locations that required Box (BX) cars.
It looks like ConBuilder will change the seed type car but not "flag" that tells the ACT that the car type has been changed.
What I see is that if we use ConBuilder to adjust / change cars in activity we will have to swap like cars with like cars, a (BX) for a (BX) and a (T) for a (T). As an activity designer we will have to have more than a single car, car type (it could be 4 copies of the same tank car) in our seed cars to effectively use ConBuilder to adjust the look and feel of the activity.
I have seen this in some of the templates that I have done in the past and did not put 2 and 2 together.
I'm I missing something?
Thanks,
Peter