QUOTE(prr4ever @ Jan 17 2012, 01:07 PM)
As I have some special equipment I would like to edit into the basic template consists is this possible and what procedure would I use? Most of the templates use default rolling stock and I would like to delete that and add my own. I have no problem editing with explorer, ConBuilder or RouteRiter. I simply seem to have a problem getting edited templates to function. Any help appreciated.
I should give some more detail here. In Conbuilder I have edited the template consists and the loose consists so all contain valid rolling stock. However when I try to create an activity I often get the following example of a problem and exit to the desktop, not creating the activity.
"Template calls for car type CL but there is no car of that type in the SWLACT CSV file. Contact the template editor". Not certain about how to work with the Template CSV file or exactly what it's function is. They contain all default stock.
The sucsessful work order CSV files do show the car type. However the Template CSV's all have "BX" entered as car type. So what is looking for a car type CL and how do I correct his situation?
The particular Template is the latest version of the Pokey.
Dave
As in the previous post, a cartype that is listed in the SWLTDB for any siding pickup/dropoff, there must be a matching cartype in the SWLACT file. Activity Generator should work and create activities as long as that siding containing the missing cartype isn't selected for work. If you want to edit some of your own stock into the traffic consists, that's pretty easy. Using the activity editor, you should be able to add them to the existing traffic consists without any issues. If you want to add them to the cars for pickups and setouts, they would need to be added to the master activity and would also need to be added to the SWLACT file.
In the simplest form, the SWLACT file contains all the rolling stock using in the activity along with the consist number, car numbers, location and the UiD number. All very important information that is needed by AG when creating activities.
The SWLTDB file contains all the information for the sidings such as what car or cars (set by the cartype) should be setout and picked up. The cartypes in this file must have a matching cartype in the SWLACT file to operate correctly.
When adding cars, I usually add them to an existing set of cars on one of the sidings. We would also need to add a Pick Up event for those cars as well. This event is what will give the rolling stock the UiD that is needed by Activity Generator. I would also move the SWLACT and SWLTDB files to a safe location or make copies of them. I would then proceed to open Activity Generator and click on the Create and Modify Activities Button. You will need to create an Activity CSV file. Once you have that CSV file, you can open it using Excel. Find the cars that you added and give them a car type. You can give them a car type of your choosing, but keep in mind if you give them a new type, that type will also need to be added to the SWLTDB file in order for it to be included for any siding work. Once I have edited the cartypes in the SWLACT file, I then copy those lines into the orginal SWLACT file. You can then test the files. More detailed instructions on working with the templates is in the Activity Generator User's Manual. Some knowledge on creating activities using the Activity Editor will also be helpful.
I use Activity Master to swap out cars and haven't had any issues. I'm not sure how ConBuilder or Route Riter work when swapping out rolling stock. It should be OK as long as it doesn't change the consist numbers.
Jim