Continuing testing and Benny continues to send his reports. He has given some recommendations to improve the Gypsum template to have it more realistic. Changes have been done and now the Player train is composed of three SW1200's rather than two to handle up to 20+ loaded Gypsum cars.
An issue caused AG to generate in most cases insufficient cars to make it more realistic with the 20-23 cars the Gypsum train. I have been able to increase the number of cars for each siding, based on the 14 meter Gypsum car.
Also a feature I have only done once with the Green River template has been applied with the Gypsum template. I have added three loose consists in areas not used with the Gypsum template. The first of ten (10) empty Gypsum cars has been added west of the Empty Gypsum siding in Hantsport. This will allow the player to add with the designated work load from AG, if insufficient, additional cars from the loose consist to make the load more realistic. The player will be able to bring the combined set to destination, as long as the designated cars AG has set get into the limit of the siding.
The same principle has been done at the Miller Creek mine (6 cars at the MC loader siding) and at Wentworth mines (WW5 with a ten (10) car loose consist) for the return trip to Hantsport.
A SLG-generated act had been successfull in bringing a combined load of loose consist and AG- designated cars to its destination. Will wait for Benny to confirm the result.
Shots of the Gypsum template
Will continue updating