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Coal Mine Turns
edl
post May 7 2008, 11:08 AM
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From: Lancaster, CA USA
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Hello All,

I'm trying to get a handle on makeing turns for the NS Pokey Route. I don't seem to be able to get one that is what I was looking for. What i see in my mined is being able to take string of empties to a mine and pick up a load of full cars. Also I see a thru train bring empties, and droping of at differance yards.

When I make a turn in AGv4 I pick a yard track to start, then the mine industries tracks to switch out then back to where I started.

This seems to be the way real RR work. What am I doing wrong, or can this be done the way I invisioned it.


Thanks,

Ed Lewis (edl)
Lancaster, CA






















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nbeveridge
post May 7 2008, 05:01 PM
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QUOTE(edl @ May 7 2008, 11:08 AM) *
Hello All,

I'm trying to get a handle on makeing turns for the NS Pokey Route. I don't seem to be able to get one that is what I was looking for. What i see in my mined is being able to take string of empties to a mine and pick up a load of full cars. Also I see a thru train bring empties, and droping of at differance yards.

When I make a turn in AGv4 I pick a yard track to start, then the mine industries tracks to switch out then back to where I started.

This seems to be the way real RR work. What am I doing wrong, or can this be done the way I invisioned it.
Thanks,

Ed Lewis (edl)
Lancaster, CA


I don't fully understand what is wrong. Pick simple mode (default), at least one track in the yard as a source, choose the "force all industry tracks selected for pickup" option, and choose a different yard track (or tracks) for the destination. Then select 99 cars for pick up and also for set out. Pick one or more coal mine tracks to service. Make sure you have enough horsepower to pull the hill. Set railcar fill to maximum. Then generate the activity. In most cases this will create quite a train.

Let me know how this works out.


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Norman
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