Passing Points |
Passing Points |
May 7 2008, 07:51 AM
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#1
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Train Master ![]() ![]() ![]() ![]() ![]() Group: Administrators Posts: 550 Joined: 2-January 07 From: Texas Member No.: 10 |
I am just curious if any of our template developers are using passing points (or passing paths) in the templates. I have run across several routes where passing points will not work, so as a rule I always direct the player path to the RH track and the AI path to the opposite track. Or in some cases the LH track if the prototype used LH running. Denis? Moe? Pete? Jim? Eric? Don? Peter? Steve?
-------------------- Norman
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May 7 2008, 08:52 AM
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#2
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Train Master ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 287 Joined: 6-January 07 From: United States Member No.: 14 |
I am just curious if any of our template developers are using passing points (or passing paths) in the templates. I have run across several routes where passing points will not work, so as a rule I always direct the player path to the RH track and the AI path to the opposite track. Or in some cases the LH track if the prototype used LH running. Denis? Moe? Pete? Jim? Eric? Don? Peter? Steve? Hi Norman, I try to stay away from them if I can. Most times I could never get them work properly or they were inconsistant, meaning they sometimes would work and other times they would not. I really believe it has something to do with location and timing of how the player is advancing along it's own path with relation to the AI path. Jim |
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May 7 2008, 05:04 PM
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#3
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Train Master ![]() ![]() ![]() ![]() ![]() Group: Administrators Posts: 550 Joined: 2-January 07 From: Texas Member No.: 10 |
Hi Norman, I try to stay away from them if I can. Most times I could never get them work properly or they were inconsistant, meaning they sometimes would work and other times they would not. I really believe it has something to do with location and timing of how the player is advancing along it's own path with relation to the AI path. Jim With a template, you never know how fast or slow a player will work, and this can depend to a large degree on where and how much work is selected. Thus if successful AI traffic is dependent on timing, it will not work in a template. If passing points cause this issue, then maybe we should avoid them. Anyone else? -------------------- Norman
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nbeveridge Passing Points May 7 2008, 07:51 AM
dgionet Hi to all,
While waiting for the Blackfoot 2 rout... May 7 2008, 07:45 PM
dispatcher QUOTE(nbeveridge @ May 7 2008, 07:51 AM) ... May 7 2008, 08:25 PM
nbeveridge QUOTE(dispatcher @ May 7 2008, 08:25 PM) ... May 8 2008, 07:33 AM
jrmeindl QUOTE(nbeveridge @ May 8 2008, 08:33 AM) ... May 8 2008, 08:53 AM
SurvivorSean Timing is very critical in use of passing paths. ... May 30 2008, 06:37 PM![]() ![]() |
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