Passing Points |
Passing Points |
May 7 2008, 07:51 AM
Post
#1
|
|
|
Train Master ![]() ![]() ![]() ![]() ![]() Group: Administrators Posts: 550 Joined: 2-January 07 From: Texas Member No.: 10 |
I am just curious if any of our template developers are using passing points (or passing paths) in the templates. I have run across several routes where passing points will not work, so as a rule I always direct the player path to the RH track and the AI path to the opposite track. Or in some cases the LH track if the prototype used LH running. Denis? Moe? Pete? Jim? Eric? Don? Peter? Steve?
-------------------- Norman
|
|
|
|
![]() |
May 7 2008, 07:45 PM
Post
#2
|
|
|
Train Master ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1,028 Joined: 4-February 07 From: Canada Member No.: 21 |
Hi to all,
While waiting for the Blackfoot 2 route to be released, I have done some experimenting on the EB template which included a WB AI train. In the template I had indicated the time the AI train would be reaching the different sidings along the path. Have also indicated the siding capacity for each area. Such situation would have required from the player to determine the area where to take the siding considering both factors before his meet. As for the passing points, I have been successful with my latest Blackfoot 2 activity in having meets in a one track main line, but only if the player train's path (or the AI if the player path is on the main) to take sidings is set in this way. In AG and in the Blackfoot route, the player train would be normally the one which has lower priority to the other larger trains. But it would not be very realistic to have the player train take every siding to make sure meets are possible. So both player and AI trains had straightforwared paths, even if the player train takes the sidings, this will make meets impossible to achieve, one will stall and end the act. Such meets can be made possible only if the player train is the higher priority train over all others and the AI paths are set to take every siding in the path. The Blackfoot route operations wouldn't be the proper route to have the player train as higher priority if we want to keep some realism. Maybe one future route will allow some higher-priority scenario for the player train and make meets possible in one track mains. hope I haven't confused with all this and hope I was able to understand clearly the question Cheers -------------------- Denis Gionet
|
|
|
|
nbeveridge Passing Points May 7 2008, 07:51 AM
jrmeindl QUOTE(nbeveridge @ May 7 2008, 08:51 AM) ... May 7 2008, 08:52 AM
nbeveridge QUOTE(jrmeindl @ May 7 2008, 08:52 AM) Hi... May 7 2008, 05:04 PM
dispatcher QUOTE(nbeveridge @ May 7 2008, 07:51 AM) ... May 7 2008, 08:25 PM
nbeveridge QUOTE(dispatcher @ May 7 2008, 08:25 PM) ... May 8 2008, 07:33 AM
jrmeindl QUOTE(nbeveridge @ May 8 2008, 08:33 AM) ... May 8 2008, 08:53 AM
SurvivorSean Timing is very critical in use of passing paths. ... May 30 2008, 06:37 PM![]() ![]() |
| Lo-Fi Version | Time is now: 27th March 2026 - 08:01 PM |