Passing Points |
Passing Points |
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#1
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Train Master ![]() ![]() ![]() ![]() ![]() Group: Administrators Posts: 550 Joined: 2-January 07 From: Texas Member No.: 10 ![]() |
I am just curious if any of our template developers are using passing points (or passing paths) in the templates. I have run across several routes where passing points will not work, so as a rule I always direct the player path to the RH track and the AI path to the opposite track. Or in some cases the LH track if the prototype used LH running. Denis? Moe? Pete? Jim? Eric? Don? Peter? Steve?
-------------------- Norman
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#2
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Dispatcher ![]() ![]() ![]() ![]() Group: Members Posts: 50 Joined: 19-April 07 From: Canada Member No.: 56 ![]() |
I am just curious if any of our template developers are using passing points (or passing paths) in the templates. I have run across several routes where passing points will not work, so as a rule I always direct the player path to the RH track and the AI path to the opposite track. Or in some cases the LH track if the prototype used LH running. Denis? Moe? Pete? Jim? Eric? Don? Peter? Steve? I have not tried activities in a "dark" route as yet but all my others use the same criteria as you. The player train takes RH running and the AI trains therefore become right hand as well. The exception to that is when the industries you need to visit are on the left side. I will direct the player to the left and the AI to the left or the main if that is what it is. Everything is sort of timed as to where a meet would occur and normally they work. Things do change when there is a lot of switching to slow the player train down and I have had to sit in a siding for up to 25 minutes because the dispatcher did not see the next passing track between the player and the AI train as a good place for a meet. That, I suppose is due to the fact that the dispatcher looks ahead two or three blocks and decides to hold the player train and wait. I also notice if you save an activity while an AI train is in those two forward blocks, the dispatcher forgets that the AI train is there and you will have a headon when you run the saved game. Moe -------------------- Moe
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