Coal Mine Turns |
Coal Mine Turns |
May 7 2008, 11:08 AM
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#1
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Conductor Group: Members Posts: 12 Joined: 22-April 08 From: Lancaster, CA USA Member No.: 155 |
Hello All,
I'm trying to get a handle on makeing turns for the NS Pokey Route. I don't seem to be able to get one that is what I was looking for. What i see in my mined is being able to take string of empties to a mine and pick up a load of full cars. Also I see a thru train bring empties, and droping of at differance yards. When I make a turn in AGv4 I pick a yard track to start, then the mine industries tracks to switch out then back to where I started. This seems to be the way real RR work. What am I doing wrong, or can this be done the way I invisioned it. Thanks, Ed Lewis (edl) Lancaster, CA |
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May 14 2008, 07:06 PM
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#2
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Conductor Group: Members Posts: 12 Joined: 22-April 08 From: Lancaster, CA USA Member No.: 155 |
Hello Norm, Steve,
Sorry to say but it didn't work. After making around 6 differance .acts, then when loaded into MSTS i get the "send/donot send" back to desktop. Ed |
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May 14 2008, 07:40 PM
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#3
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Train Master Group: Root Admin Posts: 727 Joined: 1-October 03 From: United States Member No.: 1 |
Hello Norm, Steve, Sorry to say but it didn't work. After making around 6 differance .acts, then when loaded into MSTS i get the "send/donot send" back to desktop. Ed Did you get this error with every one of the 6 activities, or, did ou get some activities that worked and some that caused this error? One thing to be careful with is naming the activities you generate. If you don't use the default name that Activity Generator comes up with, then make sure not to use spaces, slashes, apostrophes or quote marks in the activity name -- MSTS doesn't like these. So you could use Coal_Turn or CoalTurn but not Coal Turn as a name. Thanks, Steve -------------------- Steve Davis
Skyline Computing
SteveDavis@SkylineComputing.com
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