Coal Mine Turns |
Coal Mine Turns |
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#1
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Conductor ![]() ![]() Group: Members Posts: 12 Joined: 22-April 08 From: Lancaster, CA USA Member No.: 155 ![]() |
Hello All,
I'm trying to get a handle on makeing turns for the NS Pokey Route. I don't seem to be able to get one that is what I was looking for. What i see in my mined is being able to take string of empties to a mine and pick up a load of full cars. Also I see a thru train bring empties, and droping of at differance yards. When I make a turn in AGv4 I pick a yard track to start, then the mine industries tracks to switch out then back to where I started. This seems to be the way real RR work. What am I doing wrong, or can this be done the way I invisioned it. Thanks, Ed Lewis (edl) Lancaster, CA |
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#2
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Conductor ![]() ![]() Group: Members Posts: 12 Joined: 22-April 08 From: Lancaster, CA USA Member No.: 155 ![]() |
Hello Norm, Steve,
Sorry to say but it didn't work. After making around 6 differance .acts, then when loaded into MSTS i get the "send/donot send" back to desktop. Ed |
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#3
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Train Master ![]() ![]() ![]() ![]() ![]() Group: Administrators Posts: 550 Joined: 2-January 07 From: Texas Member No.: 10 ![]() |
Hello Norm, Steve, Sorry to say but it didn't work. After making around 6 differance .acts, then when loaded into MSTS i get the "send/donot send" back to desktop. Ed If AG completed generation of the activity to the point where you saved a file and saw the workorder, then something else is wrong. Perhaps Steve's comment about naming the activity is the solution? -------------------- Norman
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