Coal Mine Turns |
Coal Mine Turns |
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#1
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Conductor ![]() ![]() Group: Members Posts: 12 Joined: 22-April 08 From: Lancaster, CA USA Member No.: 155 ![]() |
Hello All,
I'm trying to get a handle on makeing turns for the NS Pokey Route. I don't seem to be able to get one that is what I was looking for. What i see in my mined is being able to take string of empties to a mine and pick up a load of full cars. Also I see a thru train bring empties, and droping of at differance yards. When I make a turn in AGv4 I pick a yard track to start, then the mine industries tracks to switch out then back to where I started. This seems to be the way real RR work. What am I doing wrong, or can this be done the way I invisioned it. Thanks, Ed Lewis (edl) Lancaster, CA |
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#2
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Conductor ![]() ![]() Group: Members Posts: 12 Joined: 22-April 08 From: Lancaster, CA USA Member No.: 155 ![]() |
Hello,
Yes It happens with all .acts that AG4 made turns or thru trains. I did not rename them, just left then the default. MSTS loads I pick the AG4 .acts then I get the "send/do not send" I ran other .acts that I have "Moving Coal" and all ran fine. So it is mystery to me. When I get home tonight I will remove all referance to this template and reload it. Thanks, Ed |
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